Master of Doom: Difference between revisions
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| damage = <!-- Damage to enemy health/mana --> | | damage = <!-- Damage to enemy health/mana --> | ||
| debuff = Constitution:-10,-15, -20,-25, -30; | | debuff = Constitution:-10,-15, -20,-25, -30; | ||
Dizzy: | Dizzy (Chance): 20%,40%,60%,80%,100% | ||
| selfdebuff = <!-- Any negative status changes or effects to self --> | | selfdebuff = <!-- Any negative status changes or effects to self --> | ||
| restore = <!-- Increases to self/ally health/mana --> | | restore = <!-- Increases to self/ally health/mana --> |
Revision as of 07:30, 14 February 2009
"Feel the darkness crushing your will! Bow to the ultimate necromancer!"
Master of Doom is a Warlock power: the 10th and final of the Necromancy discipline.
![]() Enemies entering the aura are weakened and cannot cast spells.
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Type: Aura |
Discipline level: 19 | |
Character level: 37 | |
Affects: Casting time: 3sArea: 15mCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 520 | 540 | 560 | 580 | 600 |
Spell duration | 60s | ||||
Debuffs on enemies | |||||
Constitution | -10 | -15 | -20 | -25 | -30 |
Dizzy (Chance) | 20% | 40% | 60% | 80% | 100% |
Notes:
A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warriors and archers will make the warlock their target and try to kill it fast in order to regain order. Exceptions for this skill's effect are Barbarians under Unstoppable Madness, Conjurers under Sanctuary and anyone under Divine Intervention.
Given the spell's power, it has an obvious animation. The casting warlock is recognized as a dark radiation is emanating from it's feet.