Master of Doom: Difference between revisions
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ROWiki>G.Slack New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Warlock | discipline = Necromancy | position = 10 | type = Aura | descriptio... |
ROWiki>Torg Snowflake No edit summary |
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| position = 10 | | position = 10 | ||
| type = Aura | | type = Aura | ||
| description = Enemies entering the aura are weakened and cannot cast spells | | description = Enemies entering the aura are weakened and cannot cast spells. | ||
| casting = 3 | | casting = 3 | ||
| range = | | range = | ||
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| other = <!-- Any other per-level values --> | | other = <!-- Any other per-level values --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Notes:''' | |||
A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warrios and archers will make the warlock their target and try to kill it fast in order to regain order. | |||
Exceptions for this skill's effect are Barbarians under [[Unstoppable Madness]], Conjurers under [[Sanctuary]] and anyone under [[Divine Intervention]]. |
Revision as of 15:20, 25 November 2008
Master of Doom is a Warlock power: the 10th and final of the Necromancy discipline.
![]() Enemies entering the aura are weakened and cannot cast spells.
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Type: Aura |
Discipline level: 19 | |
Character level: 37 | |
Affects: Casting time: 3sArea: 15mCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 520 | 540 | 560 | 580 | 600 |
Spell duration | 60s | ||||
Debuffs on enemies | |||||
Constitution | -10 | -15 | -20 | -25 | -30 |
Dizzy |
Notes:
A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warrios and archers will make the warlock their target and try to kill it fast in order to regain order. Exceptions for this skill's effect are Barbarians under Unstoppable Madness, Conjurers under Sanctuary and anyone under Divine Intervention.