Master of Doom: Difference between revisions

From Regnum Online Wiki
Jump to navigation Jump to search
ROWiki>G.Slack
New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Warlock | discipline = Necromancy | position = 10 | type = Aura | descriptio...
 
ROWiki>Torg Snowflake
No edit summary
Line 4: Line 4:
     | position    = 10
     | position    = 10
     | type        = Aura
     | type        = Aura
     | description = Enemies entering the aura are weakened and cannot cast spells (except for Barbarians under Unstoppable Madness, and Conjurers under Sanctuary).
     | description = Enemies entering the aura are weakened and cannot cast spells.
     | casting    = 3
     | casting    = 3
     | range      =  
     | range      =  
Line 19: Line 19:
     | other      = <!-- Any other per-level values -->
     | other      = <!-- Any other per-level values -->
}}</onlyinclude>
}}</onlyinclude>
'''Notes:'''
A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warrios and archers will make the warlock their target and try to kill it fast in order to regain order.
Exceptions for this skill's effect are Barbarians under [[Unstoppable Madness]], Conjurers under [[Sanctuary]] and anyone under [[Divine Intervention]].

Revision as of 15:20, 25 November 2008

Master of Doom is a Warlock power: the 10th and final of the Necromancy discipline.

Enemies entering the aura are weakened and cannot cast spells.
Type: Aura
Discipline level: 19
Character level: 37
Affects: Casting time: 3sArea: 15mCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 520 540 560 580 600
Spell duration 60s
 
Debuffs on enemies
Constitution -10 -15 -20 -25 -30
Dizzy

Notes:

A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the AOE, since they can't effectively fight under those conditions. However, warrios and archers will make the warlock their target and try to kill it fast in order to regain order. Exceptions for this skill's effect are Barbarians under Unstoppable Madness, Conjurers under Sanctuary and anyone under Divine Intervention.