Sanctuary: Difference between revisions

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     | selfdebuff  = Cannot attack enemies; All other active positive effects removed
     | selfdebuff  = Cannot attack enemies; All other active positive effects removed
     | buff        = Invulnerable
     | buff        = Invulnerable
     | quote      =
     | quote      = "When in need, the light will grant me the greatest power. Just for a little bit, I can become... a God"
     | notes      =
     | notes      =
Sanctuary is not useful as an escape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra half a minute before helpless death. Sanctuary is best used in combination with high level [[resurrect]]. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army.
Sanctuary is not useful as an escape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra half a minute before helpless death. Sanctuary is best used in combination with high level [[resurrect]]. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army.
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Revision as of 23:23, 7 February 2009

"When in need, the light will grant me the greatest power. Just for a little bit, I can become... a God"


Sanctuary is a Conjurer power: the 7th of the Sorcery discipline.

The conjurer creates an invulnerability zone. He will not be able to attack or be attacked, but he will be able to move. (Removes any positive effect that is active on the caster)
Type: Constant
Discipline level: 13
Character level: 25
Affects: SelfCasting time: 0.5sCooldown time: 70sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 230 260 290 320 350
Spell duration 10s 15s 20s 25s 30s
 
Debuffs on self
Cannot attack enemies
All other active positive effects removed
 
Buffs
Invulnerable

Notes

Sanctuary is not useful as an escape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra half a minute before helpless death. Sanctuary is best used in combination with high level resurrect. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army.