Hinder: Difference between revisions
Jump to navigation
Jump to search
ROWiki>Erica conjurer m gcd, links |
ROWiki>Erica conjurer m gcd, notes |
||
Line 10: | Line 10: | ||
| range = 0 | | range = 0 | ||
| cooldown = 60 | | cooldown = 60 | ||
| gcd = Short | |||
| area = 6 | | area = 6 | ||
| cost = 75,125,175,225,275 | | cost = 75,125,175,225,275 | ||
Line 18: | Line 19: | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = Hinder is nice for controlling groups of enemies, and preventing them from running. Combined with [[Ensnaring Arrow]], [[Hunters]] can severely limit a target's movement ability. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 15:34, 16 January 2011
"Trying to run is frustrating and useless"
Hinder is a Archer power: the 9th of the Short Bows discipline.
![]() The enemy movement and attack is hampered.
|
Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Multiple opponentsCasting time: 1s Range: Weapon rangeArea: 6mCooldown time: 60sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 75 | 125 | 175 | 225 | 275 |
Spell duration | 30s | ||||
Debuffs on enemies | |||||
Hit chance | -10% | -20% | -30% | -40% | -50% |
Movement speed | -5% | -7% | -9% | -12% | -15% |
Notes
Hinder is nice for controlling groups of enemies, and preventing them from running. Combined with Ensnaring Arrow, Hunters can severely limit a target's movement ability.