Hinder: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Hinder | <onlyinclude>{{skill | {{{1|}}} | name = Hinder | ||
| class = Archer | |||
| discipline = Short Bows | |||
| position = 9 | |||
| type = Constant | |||
| description = The enemy | | summary = Slows down enemies in an area around the selected target. | ||
| casting = 1 | | description = The enemy movement and attack is hampered. | ||
| affects = Multiple opponents | |||
| casting = 1 | |||
| range = 0 | |||
| cooldown = 60 | |||
| gcd = Short | |||
| area = 6 | |||
| cost = 75,125,175,225,275 | |||
Movement | | duration = 30 | ||
| debuff = [[Hit chance]]: -10%,-20%,-30%,-40%,-50%; | |||
[[Movement|Movement speed]]: -5%,-7%,-9%,-12%,-15% | |||
| quote = "Trying to run is frustrating and useless" | |||
<noinclude> | |||
}}</onlyinclude> | | notes = Hinder is nice for controlling groups of enemies, and preventing them from running. Combined with [[Ensnaring Arrow]], [[Hunters]] can severely limit a target's movement ability. | ||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Trying to run is frustrating and useless"
Hinder is a Archer power: the 9th of the Short Bows discipline.
![]() The enemy movement and attack is hampered.
|
Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Multiple opponentsCasting time: 1s Range: Weapon rangeArea: 6mCooldown time: 60sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 75 | 125 | 175 | 225 | 275 |
Spell duration | 30s | ||||
Debuffs on enemies | |||||
Hit chance | -10% | -20% | -30% | -40% | -50% |
Movement speed | -5% | -7% | -9% | -12% | -15% |
Notes
Hinder is nice for controlling groups of enemies, and preventing them from running. Combined with Ensnaring Arrow, Hunters can severely limit a target's movement ability.