Injury: Difference between revisions

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   | position    =  
   | position    =  
   | type        = Constant
   | type        = Constant
   | summary    = An injury that knocks down and slows the player.
   | summary    = An injury that knocks down and slows the player after a fall.
   | description = With a powerful strike, the enemy is thrown to the ground.
   | description = An injury that knocks down and slows the player after a fall.
   | affects    = Single opponent
   | affects    = Single opponent
   | casting    = 0
   | casting    = 0
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   | duration    = 8
   | duration    = 8
   | damage      = Damage: [[Falling Damage]]
   | damage      = Damage: [[Falling Damage]]
   | debuff      = [[Knock down]]: 2 seconds;
   | debuff      = [[Knock down]]: 1 seconds;
                   [[Movement speed]]: -25%
                   [[Movement speed]]: -25%
   | quote      =
   | quote      =
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The Injury has 3 parts, the damage, the knock down and the movement speed debuff.
The Injury has 3 parts, the damage, the knock down and the movement speed debuff.


The damage is proportional to the height of the fall. The player must fall more than 5 m to be injured. Falling more than 10 m will cause a [[Major Injury]].  
The damage is proportional to the height of the fall. The player must fall more than 5 m to be injured. Falling more than 10 m will cause a [[Major Injury]]. Falling more than 22 m is fatal at full [[health]]. If a player dies from a fall, they will gain 5% [[necrostacy]].


The [[Knock down]] lasts for 2 seconds. The animation  
The [[Knock down]] lasts for 1 second. The animation shows the player kneeling.
 
The [[Movement speed]] debuff lasts the entire 8 seconds, but the player cannot move for the first 1 seconds anyways.


===Documented changes===
===Documented changes===
*Version 1.7.7 (2011/8/30): Falling damage and Injury Introduced.


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Latest revision as of 17:57, 6 November 2020

Injury is a Falling Damage power.

An injury that knocks down and slows the player after a fall.
Type: Constant
Affects: Single opponentCasting time: 0s (Instant)Cooldown time: 0sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 0 0 0 0 0
Spell duration 8s
 
Damage to enemies
Damage Falling Damage
 
Debuffs on enemies
Knock down 1 seconds
Movement speed -25%

Notes

The Injury has 3 parts, the damage, the knock down and the movement speed debuff.

The damage is proportional to the height of the fall. The player must fall more than 5 m to be injured. Falling more than 10 m will cause a Major Injury. Falling more than 22 m is fatal at full health. If a player dies from a fall, they will gain 5% necrostacy.

The Knock down lasts for 1 second. The animation shows the player kneeling.

The Movement speed debuff lasts the entire 8 seconds, but the player cannot move for the first 1 seconds anyways.

Documented changes

  • Version 1.7.7 (2011/8/30): Falling damage and Injury Introduced.