Ethereal Arrow: Difference between revisions
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ROWiki>G.Slack (New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Marksman | discipline = Arrow Mastery | position = 6 | type = Instant | desc...) |
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| discipline = Arrow Mastery | | discipline = Arrow Mastery | ||
| position = 6 | | position = 6 | ||
| type = | | type = Direct | ||
| summary = Deals damage that ignores all defenses. | |||
| description = An etheral arrow that passes through all defenses. | | description = An etheral arrow that passes through all defenses. | ||
| casting = | | affects = Single opponent | ||
| range = | | casting = 1 | ||
| cooldown = | | range = 0 | ||
| | | cooldown = 40 | ||
| gcd = Short | |||
| cost = 75,110,145,180,215 | | cost = 75,110,145,180,215 | ||
| damage = [[Health]]: -100,-225,-350,-475,-600 | |||
| damage = | | quote = "No armor... no magic... nothing will protect you now" | ||
| | |||
| | <noinclude> | ||
| notes = When close to death, enemies might attempt to use defense increasing spells (like [[Magic Barrier]] or [[Army of One]]). This is one of the few skills able to punch health while ignoring all protection (Exept of course invulnerability effects, like [[Player Death|Ressurection Sickness]] or [[Sanctuary]]). A very useful finishing move. | |||
===Documented changes=== | |||
}}</onlyinclude> | *Version 1.0.6 (2009/5/21): Cooldown increased to 40 seconds. | ||
*Version 1.0.0 (2008/12/17): Cooldown increased to 25 seconds. | |||
*Version 0.9.15 (2007/7/12): Fixed a bug where this spell was not able to kill an enemy, even when the target's hp was zero. | |||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"No armor... no magic... nothing will protect you now"
Ethereal Arrow is a Marksman power: the 6th of the Arrow Mastery discipline.
An etheral arrow that passes through all defenses.
|
Type: Direct |
Discipline level: 11 | |
Character level: 21 | |
Affects: Single opponentCasting time: 1s Range: Weapon rangeCooldown time: 40sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 75 | 110 | 145 | 180 | 215 |
Damage to enemies | |||||
Health | -100 | -225 | -350 | -475 | -600 |
Notes
When close to death, enemies might attempt to use defense increasing spells (like Magic Barrier or Army of One). This is one of the few skills able to punch health while ignoring all protection (Exept of course invulnerability effects, like Ressurection Sickness or Sanctuary). A very useful finishing move.
Documented changes
- Version 1.0.6 (2009/5/21): Cooldown increased to 40 seconds.
- Version 1.0.0 (2008/12/17): Cooldown increased to 25 seconds.
- Version 0.9.15 (2007/7/12): Fixed a bug where this spell was not able to kill an enemy, even when the target's hp was zero.