Ethereal Arrow: Difference between revisions

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(New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Marksman | discipline = Arrow Mastery | position = 6 | type = Instant | desc...)
 
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     | discipline  = Arrow Mastery
     | discipline  = Arrow Mastery
     | position    = 6
     | position    = 6
     | type        = Instant
     | type        = Direct
    | summary    = Deals damage that ignores all defenses.
     | description = An etheral arrow that passes through all defenses.
     | description = An etheral arrow that passes through all defenses.
     | casting    = 0
    | affects    = Single opponent
     | range      = <!-- Range (number only) -->
     | casting    = 1
     | cooldown    = 15
     | range      = 0
     | area        = <!-- Area affected (number only) -->
     | cooldown    = 40
     | gcd        = Short
     | cost        = 75,110,145,180,215
     | cost        = 75,110,145,180,215
    | duration    = <!-- Duration of skill (only for Constant/Activable) (number only) -->
     | damage      = [[Health]]: -100,-225,-350,-475,-600
     | damage      = Reduction of Hit Points: -100,-225,-350,-475,-600
     | quote      = "No armor... no magic... nothing will protect you now"
     | debuff      = <!-- Any negative status changes or effects to enemies -->
 
     | selfdebuff  = <!-- Any negative status changes or effects to self --> 
<noinclude>
    | restore    = <!-- Increases to self/ally health/mana -->
     | notes = When close to death, enemies might attempt to use defense increasing spells (like [[Magic Barrier]] or [[Army of One]]). This is one of the few skills able to punch health while ignoring all protection (Exept of course invulnerability effects, like [[Player Death|Ressurection Sickness]] or [[Sanctuary]]). A very useful finishing move.
    | buff        = <!-- Any positive status changes/effects to self/allies -->
 
    | other      = <!-- Any other per-level values -->
===Documented changes===
}}</onlyinclude>
*Version 1.0.6 (2009/5/21): Cooldown increased to 40 seconds.
*Version 1.0.0 (2008/12/17): Cooldown increased to 25 seconds.
*Version 0.9.15 (2007/7/12): Fixed a bug where this spell was not able to kill an enemy, even when the target's hp was zero.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"No armor... no magic... nothing will protect you now"


Ethereal Arrow is a Marksman power: the 6th of the Arrow Mastery discipline.

An etheral arrow that passes through all defenses.
Type: Direct
Discipline level: 11
Character level: 21
Affects: Single opponentCasting time: 1s Range: Weapon rangeCooldown time: 40sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 75 110 145 180 215
 
Damage to enemies
Health -100 -225 -350 -475 -600

Notes

When close to death, enemies might attempt to use defense increasing spells (like Magic Barrier or Army of One). This is one of the few skills able to punch health while ignoring all protection (Exept of course invulnerability effects, like Ressurection Sickness or Sanctuary). A very useful finishing move.

Documented changes

  • Version 1.0.6 (2009/5/21): Cooldown increased to 40 seconds.
  • Version 1.0.0 (2008/12/17): Cooldown increased to 25 seconds.
  • Version 0.9.15 (2007/7/12): Fixed a bug where this spell was not able to kill an enemy, even when the target's hp was zero.