Balestra: Difference between revisions
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| casting = 0 | | casting = 0 | ||
| range = 0 | | range = 0 | ||
| cooldown = | | cooldown = 40 | ||
| gcd = Normal | | gcd = Normal | ||
| cost = 100,120,140,160,180 | | cost = 100,120,140,160,180 | ||
| duration = 4,5,6 | | duration = 2,3,4,5,6 | ||
| damage = Piercing: 90-110, 140-160, 200-220, 265-285, 340-360 | | damage = Piercing: 90-110, 140-160, 200-220, 265-285, 340-360 | ||
| debuff = [[Immobilize]] | | debuff = [[Immobilize]] | ||
Line 21: | Line 21: | ||
===Documented changes=== | ===Documented changes=== | ||
*Version 1.10.9 (2014/8/28): Cooldown increased to 40s. Duration reduced to 2-6s. | |||
*Version 1.0.6 (2009/5/21): Duration reduced on all levels. Now deals fixed damage increasing with level instead of weapon damage. | *Version 1.0.6 (2009/5/21): Duration reduced on all levels. Now deals fixed damage increasing with level instead of weapon damage. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Nailed to the ground"
Balestra is a Warrior power: the 3rd of the Piercing Weapons discipline.
![]() The warrior attacks swiftly and rapidly, getting ahead of her opponent actions.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Single opponentCasting time: 0s (Instant) Range: Weapon rangeCooldown time: 40sGlobal Cooldown: Normal |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 100 | 120 | 140 | 160 | 180 |
Spell duration | 2s | 3s | 4s | 5s | 6s |
Damage to enemies | |||||
![]() |
90-110 | 140-160 | 200-220 | 265-285 | 340-360 |
Debuffs on enemies | |||||
Immobilize |
Notes
Balestra is a good tool to prevent enemies from escaping or from chasing you. Although the damage is negligible, it does allow Balestra to be cast on targets buffed with Divine Intervention.
Documented changes
- Version 1.10.9 (2014/8/28): Cooldown increased to 40s. Duration reduced to 2-6s.
- Version 1.0.6 (2009/5/21): Duration reduced on all levels. Now deals fixed damage increasing with level instead of weapon damage.