Hinder: Difference between revisions
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| position = 9 | | position = 9 | ||
| type = Constant | | type = Constant | ||
| summary = Slows down enemies in an area around the selected target. | |||
| description = The enemy movement and attack is hampered. | | description = The enemy movement and attack is hampered. | ||
| affects = Multiple | | affects = Multiple opponents | ||
| casting = 1 | | casting = 1 | ||
| range = 0 | | range = 0 | ||
| cooldown = 60 | | cooldown = 60 | ||
| gcd = Short | |||
| area = 6 | | area = 6 | ||
| cost = 75,125,175,225,275 | | cost = 75,125,175,225,275 | ||
| duration = 30 | | duration = 30 | ||
| debuff = Hit chance: -10%,-20%,-30%,-40%,-50%; | | debuff = [[Hit chance]]: -10%,-20%,-30%,-40%,-50%; | ||
Movement speed: -5%,-7%,-9%,-12%,-15% | [[Movement|Movement speed]]: -5%,-7%,-9%,-12%,-15% | ||
| quote = "Trying to run is frustrating and useless" | | quote = "Trying to run is frustrating and useless" | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = Hinder is nice for controlling groups of enemies, and preventing them from running. Combined with [[Ensnaring Arrow]], [[Hunters]] can severely limit a target's movement ability. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Trying to run is frustrating and useless"
Hinder is a Archer power: the 9th of the Short Bows discipline.
![]() The enemy movement and attack is hampered.
|
Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Multiple opponentsCasting time: 1s Range: Weapon rangeArea: 6mCooldown time: 60sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 75 | 125 | 175 | 225 | 275 |
Spell duration | 30s | ||||
Debuffs on enemies | |||||
Hit chance | -10% | -20% | -30% | -40% | -50% |
Movement speed | -5% | -7% | -9% | -12% | -15% |
Notes
Hinder is nice for controlling groups of enemies, and preventing them from running. Combined with Ensnaring Arrow, Hunters can severely limit a target's movement ability.