Weapons: Difference between revisions

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(New page: Items that can be equipped on the hands are known as weapons (with the exception of shields, wich count as armor). When equipped, they allow the character to enter combat and use [[pow...)
 
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Items that can be equipped on the hands are known as weapons (with the exception of shields, wich count as armor). When equipped, they allow the character to enter [[combat]] and use [[powers]].
<languages/>
<translate>
<!--T:1-->
Naturally the characters in Regnum Online fight with '''weapons'''. A character has to have a weapon equipped to use any [[Special:MyLanguage/powers|powers]] or enter [[Special:MyLanguage/combat mode|combat mode]].


Due to game mechanics, [[arrows]] don't count as weapons but rather ammunition for archers. This happens beacause more than one can be equipped at the same time (tough all must be of the same exact type).


There are several kinds of weapons
==Attributes== <!--T:2-->


=Warrior Weapons=
<!--T:3-->
*Slashing weapons(Both one and two handed)
All weapons have these common attributes.
*Blunt weapons(Both one and two handed)
*Piercing weapons(Both one and two handed)


=Archer Weapons=
====Damage==== <!--T:4-->
*Longbows (Two handed)
*Shortbows (Two handed)


=Mage Weapons=
<!--T:5-->
*Staves (Two handed)
[[Special:MyLanguage/Image:Weapon Damage Gouge Spear.jpg|right]]
The damage value given in a weapon's info will look something like this. Starting with the numbers underneath, these will be the same for all weapons of the same name. Icons are used for each of the six [[Special:MyLanguage/damage|damage types]]. So from this image, all "Gouge Spears" have a base damage of 26-31 slashing as well as 90-110 piercing damage. These damage values correspond directly to [[Special:MyLanguage/health|health points]]. The number in parentheses above, in this case, "+8", is the damage bonus on this particular weapon. This value is goverened by the [[Special:MyLanguage/Equipment#quality|quality]] of this weapon as well as the material it's made from, and can even be negative, for example if the weapon is of "worn" quality. The bonus value is added to the other numbers to give the weapons total damage.
 
<!--T:6-->
A character's total [[Special:MyLanguage/attack damage|attack damage]] will be more than just the value from their weapon, however. It will include and other damage-increasing equipment as well as an extra component determined by their [[Special:MyLanguage/primary attribute|primary attribute]].
 
 
====Speed==== <!--T:7-->
 
<!--T:8-->
Every weapon has a certain speed, which affects the number of normal attacks or powers a player can make/cast in a certain time. There are four weapon speeds in the game: ''fast'', ''medium'', ''slow'', and ''very slow''.
 
<!--T:9-->
The actual speeds of these named speeds are:<ref>[[Research:Attack Speed|Research:Attack Speed]]</ref>
{|cellspacing="2" style="text-align: center"
|-style="background-color: #37383f;"
|style="width:10em; text-align: left"|&#160;'''Class'''
|style="width:10em; text-align: left"|'''Speed'''
|style="width:6em"|Fast
|style="width:6em"|Medium
|style="width:6em"|Slow
|style="width:6em"|Very Slow
|-style="background-color: #575b70;"
| rowspan="2" style="text-align: left; "|&#160;'''Warrior'''
| style="text-align: left; "|'''Seconds per hit'''
|
1.6
|
<p style="border-style: initial; border-color: initial; font-style: normal;">1.9</p>
|
<p style="border-style: initial; border-color: initial; font-style: normal;">2.2</p>
|
<p style="border-style: initial; border-color: initial; font-style: normal;">2.6</p>
|-style="background-color: #575b70;"
|
<p style="text-align: left;">'''Hits per second'''</p>
|<span style="font-style: normal; ">0.62</span>
|0.53
|0.45
|0.38
|-style="background-color: #575b70;"
| rowspan="2" style="text-align: left; "|&#160;'''Archer/Mage'''
| style="text-align: left; "|'''Seconds per hit'''
|
<p style="border-style: initial; border-color: initial; font-style: normal;">1.5</p>
|
<p style="border-style: initial; border-color: initial; font-style: normal;">1.75</p>
|
<p style="border-style: initial; border-color: initial; font-style: normal;">2</p>
|
<p style="border-style: initial; border-color: initial; font-style: normal;">2.25</p>
|-style="background-color: #575b70;"
| style="text-align: left; "|'''Hits per second'''
|0.67
|0.57
|0.5
|N/A
|}
 
 
 
<!--T:10-->
A weapon's speed can be boosted by [[Special:MyLanguage/powers|powers]] and by bonuses on the weapon itself or other equipped items.
 
<!--T:11-->
The powers that can boost attack speed are:
*For all [[Special:MyLanguage/Archer|Archers]]: [[Special:MyLanguage/Rapid Shot|Rapid Shot]] (limited duration, can only be used with [[Special:MyLanguage/Short Bows|Short Bows]])
*For [[Special:MyLanguage/Marksman|Marksman]]: [[Special:MyLanguage/Hawk's Gaze|Hawk's Gaze]] (limited duration)
*For [[Special:MyLanguage/Mage|Mages]]: [[Special:MyLanguage/Arcane Acceleration|Arcane Acceleration]] (limited duration but duration = cooldown on level 5)
*For [[Special:MyLanguage/Barbarian|Barbarian]]: [[Special:MyLanguage/Thirst for Blood|Thirst for Blood]] (limited duration)
 
<!--T:12-->
If attack speed is boosted beyond a certain limit, then it becomes too fast for the attack animations to cope with. In these cases the attack animation will be slowed a little, and then 2 attacks will actually be made in the one animation. If the attack speed is boosted even further to another limit, it will start decreasing again to prevent overly high amounts of damage from being dealt.{{fact}}
 
 
====Range==== <!--T:13-->
 
</translate>
{{redirect|Range|the range attribute of [[Special:MyLanguage/powers|powers]]|Powers#Range}}
<translate>
<!--T:14-->
Most warrior weapons don't have a range, ie: the player has to be right next to their target to attack. The exception is spears, which have a little range of 2m. The ranged weapons, bows and staves, have a range of either 20, 25 or 30 meters for staves, and 25, 30 or 35 meters for bows.
 
<!--T:15-->
There are some powers that will extend the character's weapon range. They are:
*For all [[Special:MyLanguage/Archer|Archers]]: [[Special:MyLanguage/Parabolic Shot|Parabolic Shot]] (limited duration)
*For [[Special:MyLanguage/Marksman|Marksman]]: [[Special:MyLanguage/Foresight|Foresight]] ([[Special:MyLanguage/passive|passive]])
*For [[Special:MyLanguage/Mage|Mages]]: [[Special:MyLanguage/Arcane Projection|Arcane Projection]] (limited duration)
*For [[Special:MyLanguage/Hunter|Hunters]]: [[Special:MyLanguage/Prominent Sight|Prominent Sight]] (Activable)
 
 
==Types== <!--T:16-->
 
<!--T:17-->
Each class has its own types of weapons:
*[[Special:MyLanguage/Archer|Archers]] have '''[[Special:MyLanguage/Short Bows|Short Bows]]''' and '''[[Special:MyLanguage/Long Bows|Long Bows]]'''. Short bows have a lesser range, of either 25 or 30 but speeds of fast or medium. Long bows have a greater range, of 30 or 35 but are slower, having medium or slow speeds.
*[[Special:MyLanguage/Mage|Mages]] have only one type of weapon, the '''[[Special:MyLanguage/Staves|Staff]]'''. Staves come in all combinations of fast, medium or slow speeds and ranges 20, 25 or 30, with one exception: there is no fast/30 staff.
*[[Special:MyLanguage/Warrior|Warriors]] have weapons according to the three types of [[Special:MyLanguage/physical damage|physical damage]]. [[Special:MyLanguage/Knight|Knights]] can only use one-handed weapons, with the other hand holding a [[Special:MyLanguage/shields|shield]]. Barbarians can use this setup if they choose, or use two-handed weapons instead for massive damage.
**Blunt weapons: '''[[Special:MyLanguage/Club|Clubs]]''', '''[[Special:MyLanguage/Hammer|Hammers]]''' and '''[[Special:MyLanguage/Mace|Maces]]'''.
**Slashing weapons: '''[[Special:MyLanguage/Axes|Axes]]''' and '''[[Special:MyLanguage/Swords|Swords]]'''.
**Piercing weapons: '''[[Special:MyLanguage/Rapiers|Rapiers]]''' and '''[[Special:MyLanguage/Spears|Spears]]'''.
 
<!--T:18-->
''Note: Some weapons come with bonus damage of other types (either physical or magical), but main damage always follows this rule.''
 
 
==Sockets== <!--T:19-->
 
<!--T:20-->
All weapons currently can potentially have 1 socket. This socket can carry a [[Special:MyLanguage/Magic Gems|magic gem]]. The exception are the [[Special:MyLanguage/Magnanite Weapons|magnanite weapons]] that have 2 sockets.
 
<!--T:21-->
Sockets can either be on the weapon when it is obtained as loot by a monster, or it can be added onto the weapon via the premium item [[Special:MyLanguage/Engrave Socket|Engrave Socket]]. No weapons sold at NPC's carry sockets.
 
 
==References== <!--T:22-->
 
<!--T:23-->
<references/>
[[Category:Weapons]]
[[Category:Long Bow Templates]]
</translate>

Latest revision as of 12:58, 23 May 2023

Other languages:

Naturally the characters in Regnum Online fight with weapons. A character has to have a weapon equipped to use any powers or enter combat mode.


Attributes[edit | edit source]

All weapons have these common attributes.

Damage[edit | edit source]

right The damage value given in a weapon's info will look something like this. Starting with the numbers underneath, these will be the same for all weapons of the same name. Icons are used for each of the six damage types. So from this image, all "Gouge Spears" have a base damage of 26-31 slashing as well as 90-110 piercing damage. These damage values correspond directly to health points. The number in parentheses above, in this case, "+8", is the damage bonus on this particular weapon. This value is goverened by the quality of this weapon as well as the material it's made from, and can even be negative, for example if the weapon is of "worn" quality. The bonus value is added to the other numbers to give the weapons total damage.

A character's total attack damage will be more than just the value from their weapon, however. It will include and other damage-increasing equipment as well as an extra component determined by their primary attribute.


Speed[edit | edit source]

Every weapon has a certain speed, which affects the number of normal attacks or powers a player can make/cast in a certain time. There are four weapon speeds in the game: fast, medium, slow, and very slow.

The actual speeds of these named speeds are:[1]

 Class Speed Fast Medium Slow Very Slow
 Warrior Seconds per hit

1.6

1.9

2.2

2.6

Hits per second

0.62 0.53 0.45 0.38
 Archer/Mage Seconds per hit

1.5

1.75

2

2.25

Hits per second 0.67 0.57 0.5 N/A


A weapon's speed can be boosted by powers and by bonuses on the weapon itself or other equipped items.

The powers that can boost attack speed are:

If attack speed is boosted beyond a certain limit, then it becomes too fast for the attack animations to cope with. In these cases the attack animation will be slowed a little, and then 2 attacks will actually be made in the one animation. If the attack speed is boosted even further to another limit, it will start decreasing again to prevent overly high amounts of damage from being dealt.[citation needed]


Range[edit | edit source]

Most warrior weapons don't have a range, ie: the player has to be right next to their target to attack. The exception is spears, which have a little range of 2m. The ranged weapons, bows and staves, have a range of either 20, 25 or 30 meters for staves, and 25, 30 or 35 meters for bows.

There are some powers that will extend the character's weapon range. They are:


Types[edit | edit source]

Each class has its own types of weapons:

  • Archers have Short Bows and Long Bows. Short bows have a lesser range, of either 25 or 30 but speeds of fast or medium. Long bows have a greater range, of 30 or 35 but are slower, having medium or slow speeds.
  • Mages have only one type of weapon, the Staff. Staves come in all combinations of fast, medium or slow speeds and ranges 20, 25 or 30, with one exception: there is no fast/30 staff.
  • Warriors have weapons according to the three types of physical damage. Knights can only use one-handed weapons, with the other hand holding a shield. Barbarians can use this setup if they choose, or use two-handed weapons instead for massive damage.

Note: Some weapons come with bonus damage of other types (either physical or magical), but main damage always follows this rule.


Sockets[edit | edit source]

All weapons currently can potentially have 1 socket. This socket can carry a magic gem. The exception are the magnanite weapons that have 2 sockets.

Sockets can either be on the weapon when it is obtained as loot by a monster, or it can be added onto the weapon via the premium item Engrave Socket. No weapons sold at NPC's carry sockets.


References[edit | edit source]