Warrior: Difference between revisions

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==Skills==
==Skills==
===Slashing Weapons===
===Slashing Weapons===
*[[Charge]]: Increases the normal weapon damage.
*{{newSkillLink|Charge| Increases the normal weapon damage. }}
*[[Accurate Swings]]: Improves [[slashing]] damage while active.  
*{{newSkillLink|Accurate Swings| Improves [[slashing]] damage while active. }}
*[[Disable Limb]]: Hinders an enemy's movement speed.
*{{newSkillLink|Disable Limb| Hinders an enemy's movement speed. }}
*[[Athletic]]: Increases warrior's [[dexterity]].
*{{newSkillLink|Athletic| Increases warrior's [[dexterity]]. }}
*[[South Cross]]: A cross cut is done, making extra damage.
*{{newSkillLink|South Cross| A cross cut is done, making extra damage. }}
*[[Crash]]: Reduces an enemy's evasion chance.
*{{newSkillLink|Crash| Reduces an enemy's evasion chance. }}
*[[Devastate]]: Makes damage in a 45 degrees arc, causing [[slashing]] damage.
*{{newSkillLink|Devastate| Makes damage in a 45 degrees arc, causing [[slashing]] damage. }}
*[[Iron Skin]]: Increases warrior's [[blunt]] damage resistance.
*{{newSkillLink|Iron Skin| Increases warrior's [[blunt]] damage resistance. }}
*[[Fatal Strike]]: Reduces an enemy's [[protection]].
*{{newSkillLink|Fatal Strike| Reduces an enemy's [[protection]]. }}
*[[Typhoon]]: 360 degrees attack. Hits all the enemies close to the warrior.
*{{newSkillLink|Typhoon| 360 degrees attack. Hits all the enemies close to the warrior. }}


===Blunt Weapons===
===Blunt Weapons===
*[[Forceful Blow]]: A strong blow that causes additional damage.
*{{newSkillLink|Forceful Blow| A strong blow that causes additional damage. }}
*[[Brutal Impacts]]: Improves [[blunt]] damage while active.
*{{newSkillLink|Brutal Impacts| Improves [[blunt]] damage while active. }}
*[[Ribs Breaker]]: A blow to the ribs that takes the air of the opponent lungs, he/she can't move.
*{{newSkillLink|Ribs Breaker| A blow to the ribs that takes the air of the opponent lungs, he/she can't move. }}
*[[Lethal Anatomy]]: The warrior is naturally strong and powerful.(Increased Attack Power)
*{{newSkillLink|Lethal Anatomy| The warrior is naturally strong and powerful.(Increased Attack Power) }}
*[[Crushing]]: Strong blow that breaks bones.
*{{newSkillLink|Crushing| Strong blow that breaks bones. }}
*[[Execution]]: The warrior fights seeking the way to counter the attacks more effectively. (Increased Counter-attacks)
*{{newSkillLink|Execution| The warrior fights seeking the way to counter the attacks more effectively. (Increased Counter-attacks) }}
*[[Mind Squasher]]: Strong blow that removes positive effects that remain active on the target.
*{{newSkillLink|Mind Squasher| Strong blow that removes positive effects that remain active on the target. }}
*[[Steel Temper]]: The warrior is resistant to [[piercing]] damage.
*{{newSkillLink|Steel Temper| The warrior is resistant to [[piercing]] damage. }}
*[[Jaw Breaker]]: A blow to the jaw makes the opponent [[dizzy]].
*{{newSkillLink|Jaw Breaker| A blow to the jaw makes the opponent [[dizzy]]. }}
*[[Thunder Strike]]: The warrior strikes the floor with his weapon, making it tremble. Area of Effect Skill.
*{{newSkillLink|Thunder Strike| The warrior strikes the floor with his weapon, making it tremble. Area of Effect Skill. }}


===Piercing Weapons===
===Piercing Weapons===
*[[Gutting]]: Attack that causes additional [[piercing]] damage.
*{{newSkillLink|Gutting| Attack that causes additional [[piercing]] damage. }}
*[[Agile Maneuvers]]: Increases [[piercing]] damage when active.
*{{newSkillLink|Agile Maneuvers| Increases [[piercing]] damage when active. }}
*[[Balestra]]: Makes an enemy unable to move.
*{{newSkillLink|Balestra| Makes an enemy unable to move. }}
*[[Versatility]]: Increases warrior's [[strength]] and [[dexterity]].
*{{newSkillLink|Versatility| Increases warrior's [[strength]] and [[dexterity]]. }}
*[[Ripost]]: Attack that causes additional damage using an enemy's weak point.
*{{newSkillLink|Ripost| Attack that causes additional damage using an enemy's weak point. }}
*[[Impale]]: Tears apart an enemy. Reduces [[dexterity]] and causes damage over time on the victim.
*{{newSkillLink|Impale| Tears apart an enemy. Reduces [[dexterity]] and causes damage over time on the victim. }}
*[[Brain Piercing]]: Cancels an enemy's power casting.
*{{newSkillLink|Brain Piercing| Cancels an enemy's power casting. }}
*[[Bendable]]: Increases warrior's resistance to [[slashing]] damage.
*{{newSkillLink|Bendable| Increases warrior's resistance to [[slashing]] damage. }}
*[[Multiple Thrust]]: Multiple attacks in a 45 degrees arc.
*{{newSkillLink|Multiple Thrust| Multiple attacks in a 45 degrees arc. }}
*[[Lightning Strike]]: 360 degrees strike causing damage and [[knock|knocking down]] the enemies close to the warrior.
*{{newSkillLink|Lightning Strike| 360 degrees strike causing damage and [[knock|knocking down]] the enemies close to the warrior. }}


====Tactics====
====Tactics====
*[[Feint]]: [[Knock]]s an enemy down.
*{{newSkillLink|Feint| [[Knock]]s an enemy down. }}
*[[Spring]]: Increases warrior's movement speed.
*{{newSkillLink|Spring| Increases warrior's movement speed. }}
*[[Throat Cutter]]: Lethal attack that kills instantly an enemy.
*{{newSkillLink|Throat Cutter| Lethal attack that kills instantly an enemy. }}
*[[Martial Defense]]: Reduces warrior's change to receive a [[critical hit]].
*{{newSkillLink|Martial Defense| Reduces warrior's change to receive a [[critical hit]]. }}
*[[Caution]]: Increases warrior's [[protection]].
*{{newSkillLink|Caution| Increases warrior's [[protection]]. }}
*[[Back Slam]]: A fist slam that leaves the enemy [[dizzy]].
*{{newSkillLink|Back Slam| A fist slam that leaves the enemy [[dizzy]]. }}
*[[Defensive Stance]]: Increases protection to [[crowd control]] effect, reduces warrior's movement speed.
*{{newSkillLink|Defensive Stance| Increases protection to [[crowd control]] effect, reduces warrior's movement speed. }}
*[[Trip]]: Strike that [[knock]]s the enemy down.
*{{newSkillLink|Trip| Strike that [[knock]]s the enemy down. }}
*[[Disabling]]: Strike to the enemy's leg, reduces [[protection]] and [[Knight]]'s block chance.
*{{newSkillLink|Disabling| Strike to the enemy's leg, reduces [[protection]] and [[Knight]]'s block chance. }}
*[[Martial Reflexes]]: [bugged]
*{{newSkillLink|Martial Reflexes| [bugged] }}


==Subclasses==
==Subclasses==

Revision as of 12:51, 29 November 2008

File:Warrior.JPG
A starter warrior with a pelt armor.

The warriors are the front line in Regnum. Their presence keeps groups together and allows coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast. The main attribute for warriors is strength. It gives them higher physical damage, and also more space in the inventory. Constitution is also important, since it boosts the health bar and gives resistance against knock/stun.

Disciplines

Warriors have 4 basic disciplines of skills.

  • Slashing/Blunt/Piercing weapons: Choosing a weapon type is important for warriors. Each kind has its own unique skills and abillities.
  • Tactics: Basic melee fighting tricks. Gives them an edge in hand to hand combat.

Skills

Slashing Weapons

Blunt Weapons

Piercing Weapons

Tactics

Subclasses

The subclasses for warriors are Barbarian and Knight.

Barbarians learn to wield two handed weapons, which give them the highest damage in the game. They also use a wide range of warcries to boost their allies and frighten their enemies. They wear tough leather armor, which provides adequate protection against enemy attacks. Knights are unstoppable armor-coated soldiers. They have the highest defense and are able to equip shields, making them tough to defeat. Their offensive skills are low, but they can make the difference in the battlefield with their defensive auras.

Barbarian

  • Warcries: Buffs and debuffs to share with everyone in the battlefield.
  • Two handed weapons: Many of the strongest skills in the game, using brutal moves and huge weapons.

Knight

  • Vanguard: Self-buffing defense skills. They allow the kinght a swift run trough a sea of enemies.
  • Shields: Gives higher block and resist chance. Allows the use of auras and protection magic.