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Resurrect
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<onlyinclude>{{skill | {{{1|}}} | name = Resurrect | class = Conjurer | discipline = Life | position = 3 | type = Constant | summary = Brings an ally back to life. In higher levels it also gives improved hit chance, armor bonus and invulnerability. | description = Brings an ally back to life. | affects = Single ally | casting = 6 | cooldown = 120 | gcd = Very Short | range = 8 | area = <!-- N/A --> | cost = 400, 430, 460, 490, 520 | duration = 0, 0, 30 | restore = [[Health]]: +200, +800, +1400, +1400, +2000 | buff = [[Mana]]: -, +30%; [[Hit chance]]: -, -, +15%; [[Armour| Armour bonus]]: -, -, -, +40%; Cannot be attacked: -, -, -, -, 8s | other = <!-- N/A --> | quote = "Don't leave me man! come on! Stay away from the light!" <noinclude> | notes = <!-- type general notes on power under here --> One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. It is advised to max this skill, so revived characters get an invulnerability buff and don't get instantly killed again. Also, if in the heat of battle, [[Sanctuary]] is a must, especially given the very long casting time. Resurrection is easy to recognize; dead players will rise up again bathed in healing light. The buffs given to the character upon resurrection though are invisible. The range 8 on Resurrect means that players can be resurrected from walls and from pretty far away. Note that Resurrect is no longer effective if the player is under water. [http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=4&cl=98] ===Documented changes=== *Version 1.6.6 (2010/12/8): Can no longer be cast on players under water. *Version 0.9.13 (2007/6/14): Fixed a bug where Resurrect could be cast on alive players. </noinclude>}}</onlyinclude>
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