Regenerate Ally: Difference between revisions

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With a duration longer than its cooldown, Regenerate Ally can be cast multiple times while it is running. Casting Regenerate Ally early is advisable, as the player will continue to be healed and kept near full health, allowing the Conjurer to focus on other allies.  
With a duration longer than its cooldown, Regenerate Ally can be cast multiple times while it is running. Casting Regenerate Ally early is advisable, as the player will continue to be healed and kept near full health, allowing the Conjurer to focus on other allies.  
Regenerate Ally cannot be cast on a [[Hunter|Hunter's]] pet or a [[Conjurer|Conjurer's]] summon, however it can be cast on [[Guard|Guards]] unlike [[Heal Ally]].
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Revision as of 18:29, 5 December 2010

"Take two of this, cut the buffs for today and call me in the morning"


Regenerate Ally is a Conjurer power: the 4th of the Life discipline.

Heals an ally over time.
Type: Constant
Discipline level: 7
Character level: 13
Affects: Single allyCasting time: 0.5s Range: 20mCooldown time: 20sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 70 90 110 130 150
Spell duration 30s
 
Restore
Health (per second) +15 +22 +29 +36 +45

Notes

A regenerating conjurer

Regenerate Ally is more efficient than Heal Ally in terms of health restored versus mana cost, but carries the drawback that this health is restored over time. For this reason, it doesn't work as a healing panic button like Heal Ally.

With a duration longer than its cooldown, Regenerate Ally can be cast multiple times while it is running. Casting Regenerate Ally early is advisable, as the player will continue to be healed and kept near full health, allowing the Conjurer to focus on other allies.

Regenerate Ally cannot be cast on a Hunter's pet or a Conjurer's summon, however it can be cast on Guards unlike Heal Ally.