Regenerate Ally: Difference between revisions

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     | duration    = 30
     | duration    = 30
     | restore    = Health (per second): +15, +22, +29, +36, +45
     | restore    = Health (per second): +15, +22, +29, +36, +45
    | quote      = "Take two of this, cut the buffs for today and call me in the morning"
}}</onlyinclude>
}}</onlyinclude>


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Regenerate Ally won't work as a healing panic button like [[Heal Ally]], but is better and more eficcient. It's quite effective to cast it on warriors before battle so they will need less healing, but it works on every class exposed to damage.
Regenerate Ally won't work as a healing panic button like [[Heal Ally]], but is better and more eficcient. It's quite effective to cast it on warriors before battle so they will need less healing, but it works on every class exposed to damage.


This spell is recognized as healing partciles that flow from the enviroment towards the affected's chest.
This spell is recognized as healing partciles that flow from the enviroment towards the affected's chest while green plus symbols float around it's feet.

Revision as of 23:01, 7 February 2009

"Take two of this, cut the buffs for today and call me in the morning"


Regenerate Ally is a Conjurer power: the 5th of the Life discipline.

Heals an ally over time.
Type: Constant
Discipline level: 9
Character level: 17
Affects: Casting time: 0s (Instant) Range: 20mCooldown time: 20sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 70 90 110 130 150
Spell duration 30s
 
Restore
Health (per second) +15 +22 +29 +36 +45

Notes:

Regenerate Ally won't work as a healing panic button like Heal Ally, but is better and more eficcient. It's quite effective to cast it on warriors before battle so they will need less healing, but it works on every class exposed to damage.

This spell is recognized as healing partciles that flow from the enviroment towards the affected's chest while green plus symbols float around it's feet.