Regenerate Ally: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Regenerate Ally
{{skill | {{{1|}}} | name = Regenerate Ally
   | class      = Conjurer
   | class      = Conjurer
   | discipline  = Life
   | discipline  = Life
   | position    = 5
   | position    = 4
   | type        = Constant
   | type        = Constant
   | summary    = <!-- Type an alternate description here if desired -->
   | summary    = <!-- Type an alternate description here if desired -->
   | description = Heals an ally over time.
   | description = Heals an ally over time.
   | affects    = Single ally
   | affects    = Single ally
   | casting    = 0
   | casting    = 0.5
  | range      = 20
   | cooldown    = 20
   | cooldown    = 20
  | gcd        = Very Short
  | range      = 25
   | cost        = 70, 90, 110, 130, 150
   | cost        = 70, 90, 110, 130, 150
   | duration    = 30
   | duration    = 30
   | restore    = Health (per second): +15, +22, +29, +36, +45
   | restore    = [[Health]] (per second): +10, +21, +32, +43, +55
   | quote      = "Take two of this, cut the buffs for today and call me in the morning"
   | quote      = "Take two of this, cut the buffs for today and call me in the morning"
  | notes = <!-- type general notes on power under here -->
[[File:Regenerate_self.png|thumb|A regenerating conjurer]]
Regenerate Ally is more efficient than [[Heal Ally]] in terms of health restored versus mana cost, but carries the drawback that this health is restored over time.  For this reason, it doesn't work as a healing panic button like [[Heal Ally]].


<noinclude>
With a duration longer than its cooldown, Regenerate Ally can be cast multiple times while it is running. Casting Regenerate Ally early is advisable, as the player will continue to be healed and kept near full health, allowing the Conjurer to focus on other allies.
  | notes = <!-- type general notes on power under here -->
 
Regenerate Ally won't work as a healing panic button like [[Heal Ally]], but is more efficient. It's quite effective to cast it on warriors before battle so they will need less healing, but it works on every class exposed to damage.
Regenerate Ally cannot be cast on a [[Hunter|Hunter's]] pet or a [[Conjurer|Conjurer's]] summon, however it can be cast on [[Guard|Guards]] unlike [[Heal Ally]].


This spell is recognized as healing particles that flow from the enviroment towards the affected's chest while green plus symbols float around its feet.
===Documented changes===
*Version 1.10.9 (2014/8/28): Increased regeneration rate to 10 - 55 hp/s. Range increased to 25.
*Version 1.0.7 (2009/7/20): Can no longer be cast on targets with full hp.
*Version 0.9.15 (2007/7/12): Mana cost adjusted.


</noinclude>}}</onlyinclude>
}}

Latest revision as of 17:56, 6 November 2020

"Take two of this, cut the buffs for today and call me in the morning"


Regenerate Ally is a Conjurer power: the 4th of the Life discipline.

Heals an ally over time.
Type: Constant
Discipline level: 7
Character level: 13
Affects: Single allyCasting time: 0.5s Range: 25mCooldown time: 20sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 70 90 110 130 150
Spell duration 30s
 
Restore
Health (per second) +10 +21 +32 +43 +55

Notes

A regenerating conjurer

Regenerate Ally is more efficient than Heal Ally in terms of health restored versus mana cost, but carries the drawback that this health is restored over time. For this reason, it doesn't work as a healing panic button like Heal Ally.

With a duration longer than its cooldown, Regenerate Ally can be cast multiple times while it is running. Casting Regenerate Ally early is advisable, as the player will continue to be healed and kept near full health, allowing the Conjurer to focus on other allies.

Regenerate Ally cannot be cast on a Hunter's pet or a Conjurer's summon, however it can be cast on Guards unlike Heal Ally.

Documented changes

  • Version 1.10.9 (2014/8/28): Increased regeneration rate to 10 - 55 hp/s. Range increased to 25.
  • Version 1.0.7 (2009/7/20): Can no longer be cast on targets with full hp.
  • Version 0.9.15 (2007/7/12): Mana cost adjusted.