Player Death

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Revision as of 07:45, 3 March 2013 by 80.101.165.117 (talk) (Reverting grief)
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A dead mage.

While fighting a creature or another player, a character's HP may go down to 0, causing him to die. The character will fall to the floor on his back, and won't be able to move or talk. Others can still click the corpse, but won't be able to attack it or use skills on it. A exception to this are the conjurer's resurrect, the warlock's cremation and the hunter's camouflage corpse.

If there are no nearby conjurers, the player will have to use the respawn button that appears after death. He will respawn at the last altar he saved to, with erect health and mana, but with the condition Resurrection Dizziness and the penalty of Necrostacy.

Altars of Resurrection

Altar of Resurrection in the Yeti Cave, Alsius.

Altars are big stone thats it

Resurrection Dizziness

Resurrection Dizziness is a condition that helps noobs who die a lot from being attacked, since they would die in seconds anyways. It lasts for 2 minutes after death, unless it is cancelled, by the player taking any of the following actions: attacking an enemy, casting any power, or getting too close to a fort or castle.

Max level Resurrect (5) will give the character resurrection dizziness, just like if he just respawned in an altar, among other buffs. and power of power of pweor pof pwoer power pweor DUBBB MLP BROZZ

Documented changes

  • Version 0.9.35 (2008/9/4): Invulnerability is now canceled when interacting with a fort/castle flag or other dynamic object.

Necrostacy

Attributes affected by necrostacy. All attributes are affected by the same percentage (3% in this case)

Deaths by a monster or enviromental hazard (drowning/falling) will give a temporary condition called necrostacy , which reduces all the player's stats by a tiny bit and can be seen in the character window.

Necrostacy is cumulative, ie: if a player already has necrostacy and dies again, more necrostacy will be added to his previous amount. The Necrostacy limit is equal to the player's level, until the player reaches level 11. Level 11+ players will have a limit of 10% necrostacy.

If a player is killed by a monster, he gains 2% Necrostacy. Death by suicide or drowning gives 5% Necrostacy. Being killed by players from other realms, or by allies in the coliseum, doesn't give any necrostacy.

Necrostacy is removed by killing monsters. The more challenging the monsters are, the faster Necrostacy will be removed.