Onslaught
Onslaught is a Warrior power: the 7th of the Tactics discipline.
The allies that hear the call win movement speed until their first attack. This attack receives a damage bonus by charge.
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Type: Constant |
Discipline level: 13 | |
Character level: 25 | |
Affects: Multiple alliesCasting time: 0s (Instant)Area: 6mCooldown time: 60sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 150 | 190 | 230 | 270 | 310 |
Spell duration | 14s | ||||
Buffs | |||||
Movement speed | 10% | 15% | 20% | 25% | 30% |
Blunt damage | +50 | +75 | +100 | +125 | +150 |
Notes
The damage buff only affects the first normal hit when under the spell. After this hit the spell will expire.
Onslaught is a very team oriented skill, allowing Warriors to help their allies. An Onslaught can signal rushes, allowing a group to attack before the enemies have a chance to respond. Additionally, it can be used to help allies chasing down running enemies. The extra damage boost can help bring down enemies. Casting Onslaught right before a Barbarian uses Fulminating can lead to devastating damage.
This power does not affect its caster.
This power was often called "Taxi" before its duration was shorten in 1.0.7 release.
As of 1.6.3, the spell has been moved to the Warrior's tree Tactics Discipline. Onslaught no longer affects the caster in an attempt to make it more of an RvR spell.
Documented changes
- Version 1.6.3 (2010/9/21): Moved to the Tactics discipline. No longer affects caster. Duration increased. Area of effect decreased. Mana cost decreased. Speed bonus decreased slightly.
- Version 1.0.7 (2009/7/20): Duration reduced significantly.
- Version 0.9.28 (2008/2/26): Speed bonus increased. Duration decreased. Crowd control effects no longer cancel Onslaught. Onslaught is dispelled upon attacking even when the attack is evaded, resisted or blocked.