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Master of Doom
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<onlyinclude>{{skill | {{{1|}}} | name = Master of Doom | class = Warlock | discipline = Necromancy | position = 10 | type = Aura | summary = Creates a darkness [[aura]] with a radius of 10 meters around the warlock. Enemies affected by it cannot cast spells and have reduced [[constitution]]. | description = A darkness aura surrounds the warlock breaking opponent's will in its area. The enemy has reduced [[Constitution]] and cannot cast spells. | affects = Nearby opponents | casting = 2.5 | cooldown = 180 | gcd = Very Short | area = 10 | cost = 520,540,560,580,600 | duration = 30 | debuff = [[Constitution]]: -10,-15,-20,-25,-30; [[Dizzy]] (chance): 20%,40%,60%,80%,100% | quote = "Feel the darkness crushing your will! Bow to the ultimate necromancer!" <noinclude> | notes = A warlock that manages to cast this and get close to the enemy will cause two general responses. Mages will most likely run to try and get out of the area of effect, since they can't effectively fight under those conditions. However, warriors and archers will make the warlock their target and try to kill it fast in order to regain order. Exceptions for this skill's effect are Archers under [[Low Profile]], Conjurers under [[Sanctuary]] and anyone under [[Divine Intervention]]. Other players may avoid the [[Dizzy]] effect by utilizing skills such as [[Defensive Support]] or [[Mind Blank]]. Given the spell's power, it has an obvious animation. The casting warlock is recognized as a dark radiation is emanating from its feet. ===Documented changes=== *Version 1.7.8 (2011/9/15): Duration reduced to 30 s. *Version 1.0.6 (2009/5/21): Duration reduced. Area of effect reduced. *Version 1.0.0 (2008/12/17): Now has a chance of success. </noinclude>}}</onlyinclude>
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