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[[image:Marksman-crop.jpg|250px|right|Marksman Subclass|A [[Moloks|Molok]] Marksman from [[Ignis]] realm.]] The marksman is a class that has good defense and offense, but lacks support. This combination makes them good at PVP, but they are a escential part in any RVR battle as well. Their massive range and high fast damage output allows them to finish off retreating or wounded enemies. Their debuffs are also quite effective, since they are unique, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the [[hunter]], but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. Marksmen that learn to handle their mana and locate weak targets in a battle are fast, accurate and unforgiving. ==Advantages & Disadvantages of a Marksman== ====Advantages==== *Long range *Med-High damage *Good defense *Good [[Crowd control]] spells ====Disadvantages==== *Fast mana consumption rates *Moderate speed *No ally support spells ==Powers== As well as the [[Archer]] disciplines, the Marksman has 2 subclass-specific disciplines: *[[#Arrow Mastery|Arrow Mastery]]: spells which increase damage or give special powers to the arrows fired, such as poison. *[[#Aiming Mastery|Aiming Mastery]]: buffs or debuffs that increase accuracy, range or damage. ===Arrow Mastery=== [[File:Arrow Mastery Discipline Icon.png|left]] ''Shoots arrows with special damage and qualities.'' {{Arrow Mastery Powers}} ===Aiming Mastery=== [[File:Aiming Mastery Discipline Icon.png|left]] ''Special abilities and techniques for increased aiming at ranged combat.'' {{Aiming Mastery Powers}} ===Warmaster=== [[File:Warmaster Discipline Icon.png|left]] ''Techniques and special abilities that allow leading your allies into battle'' {{Warmaster Marksman Powers}} [[Category:Subclasses]]
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