Knight: Difference between revisions

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[[Image:Warrior-armoured-crop.jpg|thumb|250px|A fully armoured and armed knight.]]Knights are Regnum Online's [[tank]]s. When choosing this subclass, [[warrior]]s gain access to hard metal shields and the heaviest armors of the game. Only by equipping this, they can stand much more punishment that any other class. But they also have a long list of defensive buffs that makes them even tougher. Not only that, they also gain a defensive trait that none else has. Besides their evasion and resist chances, they also get a block chance. Blocking means parry attacks, blocking damage and effect too. Knights have the same problem all warriors share, they lack range attack. Not only that, but their damage output is lower than the [[barbarian]]'s. However, they can help win wars without the need of hitting hard. Knights have very good defensive auras, including resistance to spells and ranged strikes, wich is great for holding ground. They also can activate their defenses to a full and rush to the core of the enemy formation, confusing and making foes waste their mana trying to stop them. Not to mention their single target [[crowd control]] skills, going straight to the back and incapacitating the conjurers is devastating. Knights are for those who like to take their time and find the right moment to act.
[[Image:Warrior-armoured-crop.jpg|thumb|250px|A fully armoured and armed knight.]]Knights are Regnum Online's [[tank]]s. When choosing this subclass, [[warrior]]s gain access to hard metal shields and the heaviest armors of the game. Only by equipping this, they can stand much more punishment that any other class. But they also have a long list of defensive buffs that makes them even tougher. Not only that, they also gain a defensive trait that none else has. Besides their evasion and resist chances, they also get a block chance. Blocking means parry attacks, blocking damage and effect too. Knights have the same problem all warriors share, they lack range attack. Not only that, but their damage output is lower than the [[barbarian]]'s. However, they can help win wars without the need of hitting hard. Knights have very good defensive auras, including resistance to spells and ranged strikes, wich is great for holding ground. They also can activate their defenses to a full and rush to the core of the enemy formation, confusing and making foes waste their mana trying to stop them. Not to mention their single target [[crowd control]] skills, going straight to the back and incapacitating the conjurers is devastating. Knights are for those who like to take their time and find the right moment to act.


==Powers==
As well as the [[Warrior]] disciplines, the Knight has 2 subclass-specific disciplines:
*[[#Vanguard|Vanguard]]: allows the knight to soak damage or increase his health.
*[[#Shields|Shields]]: allows the knight to use spells involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them.


===Vanguard===
[[File:Vanguard Discipline Icon.png|left]] ''Movements, abilities and techniques for damage soaking in combat.''
{{Vanguard Powers}}
===Shields===
[[File:Shields Discipline Icon.png|left]] ''Movements, abilities and techniques for shield using.''
{{Shields Powers}}
[[Category:Subclasses]]
[[Category:Subclasses]]

Revision as of 11:36, 4 January 2010

A fully armoured and armed knight.

Knights are Regnum Online's tanks. When choosing this subclass, warriors gain access to hard metal shields and the heaviest armors of the game. Only by equipping this, they can stand much more punishment that any other class. But they also have a long list of defensive buffs that makes them even tougher. Not only that, they also gain a defensive trait that none else has. Besides their evasion and resist chances, they also get a block chance. Blocking means parry attacks, blocking damage and effect too. Knights have the same problem all warriors share, they lack range attack. Not only that, but their damage output is lower than the barbarian's. However, they can help win wars without the need of hitting hard. Knights have very good defensive auras, including resistance to spells and ranged strikes, wich is great for holding ground. They also can activate their defenses to a full and rush to the core of the enemy formation, confusing and making foes waste their mana trying to stop them. Not to mention their single target crowd control skills, going straight to the back and incapacitating the conjurers is devastating. Knights are for those who like to take their time and find the right moment to act.