Knight: Difference between revisions

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*{{:Heroic Presence | [[Aura]] that drastically increases surrounding allies' [[armour]] points. }}
*{{:Heroic Presence | [[Aura]] that drastically increases surrounding allies' [[armour]] points. }}
*{{:Army of One | Significantly increases the knight's [[physical]] and [[magical]] [[resistance]]. }}
*{{:Army of One | Significantly increases the knight's [[physical]] and [[magical]] [[resistance]]. }}
Knight suck i think


====Shields====
====Shields====

Revision as of 11:04, 25 May 2009

A fully armoured and armed knight.

Knights are Regnum Online's tanks. When choosing this subclass, warriors gain access to hard metal shields and the heaviest armors of the game. Only by equipping this, they can stand much more punishment that any other class. But they also have a long list of defensive buffs that makes them even tougher. Not only that, they also gain a defensive trait that none else has. Besides their evasion and resist chances, they also get a block chance. Blocking means parry attacks, blocking damage and effect too. Knights have the same problem all warriors share, they lack range attack. Not only that, but their damage output is lower than the barbarian's. However, they can help win wars without the need of hitting hard. Knights have very good defensive auras, including resistance to spells and ranged strikes, wich is great for holding ground. They also can activate their defenses to a full and rush to the core of the enemy formation, confusing and making foes waste their mana trying to stop them. Not to mention their single target crowd control skills, going straight to the back and incapacitating the conjurers is devastating. Knights are for those who like to take their time and find the right moment to act.

Advantages & Disadvantages of a Knight

Advantages

  • Very high armor
  • Can block enemy attacks
  • Very high health point total
  • Provide defense for allies with good auras
  • In a small fight they can survive for a long time

Disadvantages

  • Lower damage than barbs
  • Almost exclusively melee range
  • Leveling relatively slow compared to other classes
  • Moderate movement speed

Disciplines

As well as the Warrior disciplines, the Knight has 2 subclass-specific disciplines:

  • Vanguard: allows the knight to soak damage or increase his health.
  • Shields: allows the knight to use spells involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them.

Skills

As with all classes, each discipline of the Knight contains 10 skills. The skills for each discipline in order of lowest to highest level required are:

Vanguard

        |   Reduces an enemy's hit chance.                         
        | name = Challenge
        | class = Knight           
        | discipline = Vanguard
        | position = 1     
        | type = Constant
        | summary = Reduces an enemy's hit chance.
        | description = Reduces enemies' hit chance. 
        | casting = 1       
        | range = 25
        | cooldown = 15 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 50,75,100,125,150             
        | duration = 20, 25, 30, 35, 40
        | damage =          
        | debuff = Hit chance:-20%,-25%,-30%,-35%,-40%
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "One on one... think you can take it?"           
        | notes = 
        | icon = 
      }}
  • {{skill/Makes that the hunter's pet lose armour and lose their control(it is being questioned of the latter works correctly).
        |   Makes that the hunter's pet lose armour and lose their control(it is being questioned of the latter works correctly).                         
        | name = Taunt
        | class = Knight           
        | discipline = Vanguard
        | position = 2     
        | type = Constant
        | summary = Makes that the hunter's pet lose armour and lose their control(it is being questioned of the latter works correctly).
        | description = Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets. 
        | casting = 0.5       
        | range = 25
        | cooldown = 20 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 50,65,80,95,110             
        | duration = 
        | damage =          
        | debuff = Protection:-40%,-50%,-60%,-70%,-80%;
                   Aggressiveness:+150,+300,+500,+1000,+1500
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Pet       
        | bug   = 
        | quote = "Come here, kitty kitty kitty"           
        | notes = 
        | icon = 
      }}
        |   Reduces an enemy's concentration and dexterity.                         
        | name = Provoking Blow
        | class = Knight           
        | discipline = Vanguard
        | position = 3     
        | type = Constant
        | summary = Reduces an enemy's concentration and dexterity.
        | description = Blow that reduces an enemy's dexterity and concentration. 
        | casting = 0       
        | range = 
        | cooldown = 20 
        | gcd =     
        | area = 
        | arc = 
        | cost = 80,100,120,140,160             
        | duration = 20,25,30,35,40
        | damage = Weapon damage: 100%         
        | debuff = Dexterity: -15; Concentration: -15
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "To charge blindly means not seeing it coming"           
        | notes = 
        | icon = 
      }}
        |   Reduces the target's chance to hit or deal a critical hit to the knight.                          
        | name = Rigorous Preparation
        | class = Warrior           
        | discipline = Tactics
        | position = 5     
        | type = Constant
        | summary = Reduces the target's chance to hit or deal a critical hit to the knight.
        | description = After a concentration moment, the knight spots her weaknesses 
        | casting = 1       
        | range = 
        | cooldown = 90 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 190, 215, 240, 265, 290             
        | duration = 30
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Evade Chance: +25%, +40%, +55%, +70%, +100%;
                 Target Critical Chance: -15%, -20%, -25%, -30%, -40%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Some are gladiators, assasins, scholars, trackers, doctors... I'm a fighter. And you cannot defeat me"           
        | notes = 
        | icon = 
      }}
        |   Temporarily increases the knight's health.                         
        | name = Troll's Skin
        | class = Knight           
        | discipline = Vanguard
        | position = 7     
        | type = Constant
        | summary = Temporarily increases the knight's health.
        | description = The knight's built constitution allows her to receive more strikes without being beaten. 
        | casting = 1       
        | range = 
        | cooldown = 270 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 100,130,160,190,220             
        | duration = 240
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Health: +150, +225, +300, +375, +450             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Sometimes I think knights just don't feel pain..."           
        | notes = 
        | icon = 
      }}
        |   The knight has passively increased magical defense.                         
        | name = Arcane Constitution
        | class = Knight           
        | discipline = Vanguard
        | position = 8     
        | type = Passive
        | summary = The knight has passively increased magical defense.
        | description = The knight is naturally resistant to magic damage. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist magical damage: +5%, +7%, +9%, +12%, +15%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "How about you cut the fireworks and fight like a man?"           
        | notes = 
        | icon = 
      }}
  • {{skill/Aura that drastically increases surrounding allies' armour points.
        |   Aura that drastically increases surrounding allies' armour points.                         
        | name = Heroic Presence
        | class = Knight           
        | discipline = Vanguard
        | position = 9     
        | type = Aura
        | summary = Aura that drastically increases surrounding allies' armour points.
        | description = The knight confers protective tactical abilities to any ally that is within her area of influence 
        | casting = 1.5       
        | range = 
        | cooldown = 90 
        | gcd = Very Short    
        | area = 6
        | arc = 
        | cost = 320, 340, 360, 380, 400             
        | duration = 60
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Protection: 40%, 50%, 60%, 70%, 80%             
        | other = 
        | affects = Nearby allies       
        | bug   = 
        | quote = "Is that a theme song playing?"           
        | notes = 
        | icon = 
      }}
        |   Significantly increases the knight's physical and magical resistance.                         
        | name = Army of One
        | class = Knight           
        | discipline = Vanguard
        | position = 10     
        | type = Constant
        | summary = Significantly increases the knight's physical and magical resistance.
        | description = The knight is almost immune to damage. 
        | casting = 0.5       
        | range = 
        | cooldown = 50 
        | gcd = Long    
        | area = 
        | arc = 
        | cost = 220, 240, 260, 280, 300             
        | duration = 20
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist physical damage: +40%, +50%, +60%, +70%, +80%;
                   Resist magical damage: +40%, +50%, +60%, +70%, +80%;             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Perfect mental and physical state. It WILL take an army to bring him down"           
        | notes = 
        | icon = 
      }}

Shields

        |   Deals blunt damage and dizzies an opponent.                         
        | name = Shield Bash
        | class = Knight           
        | discipline = Shields
        | position = 2     
        | type = Constant
        | summary = Deals blunt damage and dizzies an opponent.
        | description = A rapid shield strike damages the opponent, making her dizzy. 
        | casting = 0       
        | range = 2
        | cooldown = 45 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 50, 75, 100, 125, 150             
        | duration = 3,4,5,6,7
        | damage = Blunt: 80-120, 160-210, 220-300, 280-390, 400-500         
        | debuff = Dizzy
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "The best defense is knocking some teeth down!"           
        | notes = 
        | icon = 
      }}
        |   Passively increases the knight's block chance.                         
        | name = Block (Knight Power)
        | class = Knight           
        | discipline = Shields
        | position = 1     
        | type = Constant
        | summary = Increases the knight's block chance
        | description = The knight earns 100% of blocking chance. 
        | casting = 0       
        | range = 
        | cooldown = 50 
        | gcd = Very Short    
        | area = 
        | arc = 
        | cost = 60, 80, 100, 120, 140             
        | duration = 12, 15, 18, 21, 25
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Block Chance: +150%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Well, it's not just decoration you know..."           
        | notes = 
        | icon = 
      }}
        |   The knight increases one ally's magical defense.                         
        | name = Ethereal Mantle
        | class = Knight           
        | discipline = Shields
        | position = 6     
        | type = Constant
        | summary = The knight increases one ally's magical defense.
        | description = The knight can shield one ally against magic damage. 
        | casting = 0.5       
        | range = 2.5
        | cooldown = 120 
        | gcd = Very Short    
        | area = 
        | arc = 
        | cost = 200, 230, 260, 290, 320             
        | duration = 60
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist magical damage:+10%,+15%,+20%,+25%,+30%;

Resist physical damage:+10%,+15%,+20%,+25%,+30%;

        | other = 
        | affects = Single ally       
        | bug   = 
        | quote = "Now you can charge without fear"           
        | notes = 
        | icon = 
      }}
  • {{skill/An aura partially protects nearby allies from blunt damage (caster not affected).
        |   An aura partially protects nearby allies from blunt damage (caster not affected).                         
        | name = Shield Wall
        | class = Knight           
        | discipline = Shields
        | position = 7     
        | type = Constant
        | summary = 
        | description = The knight shields the allies in the rear against physical damage. 
        | casting = 0       
        | range = 
        | cooldown = 30 
        | gcd =     
        | area = 6
        | arc = 360
        | cost = 160, 180, 200, 220, 240             
        | duration = 10
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist slashing damage:+10%, +20%, +30%, +40%, +50%;
                   Resist blunt damage:+10%, +20%, +30%, +40%, +50%;
                   Resist piercing damage:+10%, +20%, +30%, +40%, +50%;             
        | other = 
        | affects = Nearby allies       
        | bug   = 
        | quote = "I can help everyone to stand some pain"           
        | notes = 
        | icon = 
      }}
        |   An aura protects allies from magical damage (caster not affected).                         
        | name = Stars Shield
        | class = Knight           
        | discipline = Shields
        | position = 9     
        | type = Constant
        | summary = 
        | description = The knight gives a protection aura against magical damage to allies in the rear. 
        | casting = 0       
        | range = 
        | cooldown = 30 
        | gcd = Short    
        | area = 6
        | arc = 360
        | cost = 160, 180, 200, 220, 240             
        | duration = 10
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist magical damage: +10%, +20%, +30%, +40%, +50%             
        | other = 
        | affects = Nearby allies       
        | bug   = 
        | quote = "The cosmos blessed us"           
        | notes = 
        | icon = 
      }}
  • {{skill/An aura gives allies near the knight a chance to block ranged attacks (caster not affected).
        |   An aura gives allies near the knight a chance to block ranged attacks (caster not affected).                         
        | name = Deflecting Barrier
        | class = Knight           
        | discipline = Shields
        | position = 10     
        | type = Aura
        | summary = Decreases received ranged damaged for nearby allies.
        | description = The knight shields the allies in the rear against ranged attacks. Reduces damage substantially. 
        | casting = 1       
        | range = 
        | cooldown = 180 
        | gcd = Short    
        | area = 6
        | arc = 360
        | cost = 250, 300, 350, 400, 450             
        | duration = 120
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Ranged received damage: -10%,-15%,-20%,-30%,-40%             
        | other = 
        | affects = Nearby allies       
        | bug   = 
        | quote = "Everyone stand! We must hold this ground!"           
        | notes = 
        | icon = 
      }}