Knight: Difference between revisions

From Regnum Online Wiki
Jump to navigation Jump to search
ROWiki>Onteron
ROWiki>Onteron
Line 43: Line 43:
*{{newSkillLink|Shield Wall | An [[aura]] partially protects nearby allies from [[blunt]] damage (caster not affected). }}
*{{newSkillLink|Shield Wall | An [[aura]] partially protects nearby allies from [[blunt]] damage (caster not affected). }}
*{{newSkillLink|Ethereal Mantle | The knight increases one ally's [[magical defense]]. }}
*{{newSkillLink|Ethereal Mantle | The knight increases one ally's [[magical defense]]. }}
*{{newSkillLink|Run Over | The knight reduces his chance of getting [[knocked down]]. }}
*{{newSkillLink|Run Over | The knight reduces his chance of getting [[knock|knocked down]]. }}
*{{newSkillLink|Deflecting Barrier | An [[aura]] gives allies near the knight a chance to block ranged attacks (caster not affected). }}
*{{newSkillLink|Deflecting Barrier | An [[aura]] gives allies near the knight a chance to block ranged attacks (caster not affected). }}
*{{newSkillLink|Heroic Presence | [[Aura]] that drastically increases the knight and surrounding allies' [[armour]] points. }}
*{{newSkillLink|Heroic Presence | [[Aura]] that drastically increases the knight and surrounding allies' [[armour]] points. }}


[[Category:Subclasses]]
[[Category:Subclasses]]

Revision as of 14:38, 1 January 2009

A fully armoured and armed knight.

Knights are Regnum Online's tanks. When choosing this subclass, warriors gain access to hard metal shields and the heaviest armors of the game. Only by equipping this, they can stand much more punishment that any other class. But they also have a long list of defensive buffs that makes them even tougher. Not only that, they also gain a defensive trait that none else has. Besides their evasion and resist chances, they also get a block chance. Blocking means parry attacks, blocking damage and effect too. Knights have the same problem all warriors share, they lack range attack. Not only that, but their damage output is lower than the barbarian's. However, they can help win wars without the need of hitting hard. Knights have very good defensive auras, including resistance to spells and ranged strikes, wich is great for holding ground. They also can activate their defenses to a full and rush to the core of the enemy formation, confusing and making foes waste their mana trying to stop them. Not to mention their single target crowd control skills, going straight to the back and incapacitating the conjurers is devastating. Knights are for those who like to take their time and find the right moment to act.

Advantages & Disadvantages of a Knight

Advantages

  • Very high armor
  • Can block enemy attacks
  • Very high health point total
  • Provide defense for allies with good auras
  • In a small fight they can survive for a long time

Disadvantages

  • Lower damage than barbs
  • Almost exclusively melee range
  • Leveling relatively slow compared to other classes
  • Moderate movement speed

Disciplines

As well as the Warrior disciplines, the Knight has 2 subclass-specific disciplines:

  • Vanguard: allows the knight to soak damage or increase his health.
  • Shields: allows the knight to use spells involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them.

Skills

As with all classes, each discipline of the Knight contains 10 skills. The skills for each discipline in order of lowest to highest level required are:

Vanguard

Shields