Hunter

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Revision as of 00:24, 23 February 2009 by 69.17.169.125 (talk) (→‎Pets)
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A Hunter tracks an enemy of the realm.

Hunters are a unique class. Depending on their disciplines they can be either great foes in fair pvp, or silent backstabbers that strike enemies in their moments of weakness. Archers who choose this subclass give up the accuracy and damage boosts of the Marksman, but gain the use of more interesting spells and abilities.

Hunters are weak compared to the other five subclasses, with no real power improvements. With that in mind, they need to use and sometimes abuse of their stealthing techniques to be able to win.This has given them quite a bad reputation.

Having a hunter in the group means always being prepared, they can quickly track surroundings to find enemies. Higher lvl hunters can get better data like lvl and class of each enemy. Combining this with their area stealth spell can lead to successful ambushes and surprise attacks. One last thing about them, is that hunters can tame wild creatures and name them, mainly animals and monsters.

Hunters tend to choose their battles and you will always be taken by surprise.

Advantages & Disadvantages of a Hunter

Advantages

  • Superior speed
  • Can tame a pet
  • Can track down enemies, allies, monsters
  • Can turn invisible
  • Highly evasive, can escape most situations
  • Good combat control spells

Disadvantages

  • Low damage
  • Needs good mana management
  • Not so efficient in fort battles
  • Pet behavior (due to game mechanics and/or bugs) can be a problem at times

Disciplines

As well as the Archer disciplines, the Hunter has 2 subclass-specific disciplines:

  • Scouting: this discipline enables the hunter to track, turn invisible and run faster.
  • Pets: this discipline enables the hunter to tame wild creatures and enhance their powers.

Skills

As with all classes, each discipline of the Hunter contains 10 skills. The skills for each discipline in order of lowest to highest level required are:

Scouting

        |   Deals damage and reduces an opponent's speed.                         
        | name = Ensnaring Arrow
        | class = Hunter           
        | discipline = Scouting
        | position = 1     
        | type = Constant
        | summary = Deals damage and reduces an opponent's speed.
        | description = A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement. 
        | casting = 0.5       
        | range = 0
        | cooldown = 8 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 100, 125, 150, 175, 200             
        | duration = 7
        | damage = Attack: 60%,70%,80%,90%,100%;
                 Piercing: 50, 90, 120, 160, 200         
        | debuff =  Movement speed: -5%,-7%,-9%,-12%,-15%
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "Immobilizing a prey is essential"           
        | notes = 
        | icon = 
      }}
        |   Passive movement speed increase.                         
        | name = Wild Spirit
        | class = Hunter           
        | discipline = Scouting
        | position = 4     
        | type = Passive
        | summary = Passive movement speed increase.
        | description = The hunter is adept at moving through hostile enviroments. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff =  Movement speed: +2%,+3%,+4%,+5%,+7%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Hunting rule number 16: Run faster than your prey, but even faster than your predator"           
        | notes = 
        | icon = 
      }}

Pets

  • {{skill/Frees pets from the effect of Taunt.
        |   Frees pets from the effect of Taunt.                         
        | name = Calm Creature
        | class = Hunter           
        | discipline = Pets
        | position = 1     
        | type = Constant
        | summary = 
        | description = With calm words and gestures, the hunter lowers a creature's aggressiveness. 

Even enemy realm pets or summonings can be stopped. Allied pets or summonings under taunt effect can be recovered.

        | casting = 2       
        | range = 20
        | cooldown = 20 
        | gcd =     
        | area = 
        | arc = 
        | cost = 75,100,125,150,175             
        | duration = 
        | damage =          
        | debuff = Decrease Aggressiveness: ?,?,?,?,?
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Pet       
        | bug   = 
        | quote = "Nice Tol-Tar... good boy...you wouldn't hurt daddy would you?"           
        | notes = 
        | icon = 
      }}
        |   Increases the pet's evasion.                         
        | name = Performance
        | class = Hunter           
        | discipline = Pets
        | position = 3     
        | type = Constant
        | summary = Increases the pet's evasion.
        | description = The hunter takes care of the pet, so it is healthy and vital. 
        | casting = 2       
        | range = 
        | cooldown = 60 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 150,175,200,225,250             
        | duration = 60
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Evade chance of pet: +50%,+75%,+100%,+125%,+150%             
        | other = 
        | affects = Pet       
        | bug   = 
        | quote = "We've been running around a lot together"           
        | notes = 
        | icon = 
      }}
        |   Increases the pet's maximum health passively.                         
        | name = Training (Hunter Power)
        | class = Hunter           
        | discipline = Pets
        | position = 5     
        | type = Passive
        | summary = Increases the pet's maximum health passively.
        | description = Training keeps the pet strong and agile. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Health: +15%,+30%,+45%,+60%,+75%             
        | other = 
        | affects = Pet       
        | bug   = 
        | quote = "With true loyalty comes true discipline"           
        | notes = 
        | icon = 
      }}
        |   Increases the pet's damage while reducing its evasion by 100%.                         
        | name = Bestial Wrath
        | class = Hunter           
        | discipline = Pets
        | position = 7     
        | type = Constant
        | summary = Increases the pet's damage while reducing its evasion by 100%.
        | description = The pet is overcome by a rage it cannot control. It gains strength at expenses of its dexterity. 
        | casting = 1.5       
        | range = 
        | cooldown = 60 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 200,225,250,275,300             
        | duration = 60
        | damage =          
        | debuff = 
        | selfdebuff = Evade chance: -100% 
        | restore = 
        | buff = Weapon Damage Bonus: 5%,10%,15%,20%,25%             
        | other = 
        | affects = Pet       
        | bug   = 
        | quote = "Get ready, you made him angry"           
        | notes = 
        | icon = 
      }}
        |   Passively increases the pet's armor points.                         
        | name = Natural Armor
        | class = Hunter           
        | discipline = Pets
        | position = 8     
        | type = Passive
        | summary = Passively increases the pet's armor points.
        | description = The creature gains more resistance to damage. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Protection: +10%, +15%, +20%, +25%, +30%             
        | other = 
        | affects = Pet       
        | bug   = 
        | quote = "Nature protects us both"           
        | notes = 
        | icon = 
      }}