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[[image:Hunter track-crop.jpg|thumb|250px|right|Hunter Class|A Hunter tracking a realm enemy.]]
[[image:Hunter track-crop.jpg|250px|right|Hunter Class|A Hunter tracks an enemy of the realm.]]


Hunters are a unique class. Depending on their disciplines they can be either great foes in fair pvp, or silent backstabbers that strike enemies in their moments of weakness. Choosing this subclass means giving up on the accuracy and damage boosts of the [[Marksman]], but allows the use of more interesting spells and abilities.
Hunters are a unique class. Depending on their disciplines they can be either great foes in fair pvp, or silent backstabbers that strike enemies in their moments of weakness. [[Archer]]s who choose this subclass give up the accuracy and damage boosts of the [[Marksman]], but gain the use of more interesting spells and abilities.
Hunters are weak compared to the other five subclasses, with no real power improvements. With that in mind, they need to use and sometimes abuse of their stealthing techniques to be able to win. This has given them quite a bad reputation.
Having a hunter in the group means always being prepared, they can quickly track surroundings to find enemies. Higher lvl hunters can get better data like lvl and class of each enemy. Combining this with their area stealth spell can lead to successful ambushes and surprise attacks. One last thing about them, is that hunters can tame wild creatures and name them, mainly animals and monsters. Buffed pets can get very annoying when their master hops around and evades all your strikes. So before facing a hunter one needs think it trough first. Bad luck, hunters tend to choose their battles and you will always be taken by surprise.


==Things to consider when choosing to play a Hunter==
Hunters are, without their pet, weak compared to the other five subclasses, with no real power improvements. With that in mind, they need to use and sometimes abuse their stealthing techniques to kill their enemies.
*Do I like to run fast?
*Do I like to have a pet?
*Do I like to be able to choose my fights?
*Do I like to know about most of my enemies before I see them?
*Do I like to be able to turn invisible?
*Do I like to be depended on for tracking enemies when in groups?
*Do I like to deal low damage but have very good speed, evasion and other tricks?
*Do I like to depend on creativity and skill in combat rather than high damage attacks?


==Disciplines==
Having a hunter in the group means always being prepared as they can quickly track surroundings to find enemies. Combining this with their area stealth spell can lead to successful ambushes and surprise attacks. One last thing about them, is that hunters can tame wild creatures and name them, mainly animals and monsters.
The Hunter subclass has 2 subclass specific disciplines:


*Scouting: this discipline enables the hunter to track, turn invisible and run faster.
Hunters tend to choose their battles and their victims will always be taken by surprise.
*Pets: this discipline enables the hunter to tame wild creatures and enhance their powers.
==Advantages & Disadvantages of a Hunter==
Advantages
*Hunters are able to pick their fights
*Able to flee from a fight if things get too rough
*Pets
*Good defense
*Can track enemies
*Can deal tons of damage for the duration of a 6 second buff
*Primary attack skill slows an enemy
*Passive speed bonus
Disadvantages
*Low damage when hitting a buffed enemy
*Not as much range as a marksman
*Pet is easily killed (unless buffed with abilities in the Pet Tree)
*They are generally not useful during large wars


==Skills==
==Powers==
As with all classes, each discipline of the Hunter contains 10 skills. The skills for each discipline in order of lowest to highest level required are:
As well as the [[Archer]] disciplines, the Hunter has 2 subclass-specific disciplines:


====Scouting====
*'''Scouting''': this discipline enables the hunter to track, turn invisible and run faster.
*Track Monster: tracks monsters.
*'''Pets''': this discipline enables the hunter to tame wild creatures and enhance their powers.
*Ensnaring Arrow: deals damage and reduces an opponent's speed.
*Track Ally: tracks allies.
*Head of the Pack: Increases damage with each opponent in the vicinity [bugged].
*Track Realm Enemy: gives some detail on far away realm enemies.
*Wild Spirit: passive movement speed increase.
*Enemy Surveillance: high detail on far away realm enemies.
*Camouflage: prevents other players from seeing the hunter.
*Sentinel: increases the hunter's concentration.
*Stalker Surroundings: prevents other players from seeing the hunter and a certain number of allies in the hunter's vicinity upon casting the spell for a long amount of time at the cost of the ability to do anything.


====Pets====
===Scouting===
*Calm Creature: frees pets from the effect of Taunt [bugged].
[[File:Scouting Discipline Icon.png|left]] ''Tracking techniques and general knowledge of the wild environment.''
*Tame Lesser Creature: allows the hunter to tame snakes, lizards, insects and spiders.
*Performance: increases the pet's evasion.
*Tame Beast: allows the hunter to tame four-legged beasts.
*Training: increases the pet's maximum health passively.
*Tame Monsters: allows the hunter to tame two-legged creatures.
*Bestial Wrath: increases the pet's damage while reducing its evasion by 100%.
*Natural Armor: passively increases the pet's armor points.
*Revive Pet: allows the hunter to ressurect a dead pet with some limitations.
*Skin of the Beast: temporarily gives the pet a high amount of defense (up to 90% damage resistance).


{{Scouting Powers}}
===Pets===
[[File:Pets Discipline Icon.png|left]] ''Special abilities and knowledge about the world's wild creatures and taming them to be pets.''
{{Pets Powers}}
===Warmaster===
[[File:Warmaster Discipline Icon.png|left]] ''Techniques and special abilities that allow leading your allies into battle''
{{Warmaster Hunter Powers}}
[[Category:Subclasses]]
[[Category:Subclasses]]

Latest revision as of 18:02, 6 November 2020

A Hunter tracks an enemy of the realm.
A Hunter tracks an enemy of the realm.

Hunters are a unique class. Depending on their disciplines they can be either great foes in fair pvp, or silent backstabbers that strike enemies in their moments of weakness. Archers who choose this subclass give up the accuracy and damage boosts of the Marksman, but gain the use of more interesting spells and abilities.

Hunters are, without their pet, weak compared to the other five subclasses, with no real power improvements. With that in mind, they need to use and sometimes abuse their stealthing techniques to kill their enemies.

Having a hunter in the group means always being prepared as they can quickly track surroundings to find enemies. Combining this with their area stealth spell can lead to successful ambushes and surprise attacks. One last thing about them, is that hunters can tame wild creatures and name them, mainly animals and monsters.

Hunters tend to choose their battles and their victims will always be taken by surprise.

Advantages & Disadvantages of a Hunter[edit | edit source]

Advantages

  • Hunters are able to pick their fights
  • Able to flee from a fight if things get too rough
  • Pets
  • Good defense
  • Can track enemies
  • Can deal tons of damage for the duration of a 6 second buff
  • Primary attack skill slows an enemy
  • Passive speed bonus

Disadvantages

  • Low damage when hitting a buffed enemy
  • Not as much range as a marksman
  • Pet is easily killed (unless buffed with abilities in the Pet Tree)
  • They are generally not useful during large wars

Powers[edit | edit source]

As well as the Archer disciplines, the Hunter has 2 subclass-specific disciplines:

  • Scouting: this discipline enables the hunter to track, turn invisible and run faster.
  • Pets: this discipline enables the hunter to tame wild creatures and enhance their powers.

Scouting[edit | edit source]

Tracking techniques and general knowledge of the wild environment.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Ensnaring Arrow 1 Constant 0.5 8 7 0
Deals damage and reduces an opponent's speed.
Death Sentence 2 Constant 1 45 30 25
Any melee hits to the target will do increased damage.
Enemy Surveillance 3 Direct 1.5 20
High detail on surrounding realm enemies.
Wild Spirit 4 Passive
Passive movement speed increase.
Camouflage 5 Constant 4.5 120 30,45,60,75,90
Prevents other players from seeing the hunter.
Camouflage Corpse 6 Constant 1 60 30,45,65,90,120 2
Hides the corpse of a dead ally, so it can't be cremated by an enemy warlock.
Cold Blood 7 Constant 0 60 6
Increases the hunter's damage for a short period of time.
Reveal 8 Constant 1 20 15,20,25,35,50 20
Reveals hidden enemies.
Confuse 9 Constant 1.5 60 10,13,16,19,22 25
Target cannot cast non-damaging spells.
Stalker Surroundings 10 Constant 5 360 60,120,180,240,300 10
Prevents other players from seeing the hunter and a certain number of allies around him.

Pets[edit | edit source]

Special abilities and knowledge about the world's wild creatures and taming them to be pets.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Natural Dominance 1 Direct 8 25 20
Tames a creature into a pet.
Heal Pet 2 Direct 0.5 60 15
Heals the hunter's pet
Stalker Spirit 3 Passive 0 0 30,45,60,75,90
Allows the pet to camouflage with the hunter.
Prominent Sight 4 Activable 0 25
Increase pet attack range in exchange for damage.
Training 5 Passive
Increases the pet's maximum health passively.
Revive Pet 6 Direct 5 120
Allows the hunter to resurrect a dead pet with some limitations.
Bestial Wrath 7 Constant 1.5 60 60
Increases the pet's damage while reducing its evasion by 100%.
Natural Armor 8 Passive
Passively increases the pet's armor points.
Nature's Fury 9 Direct 2 180 3 10
Knock down AoE around the pet.
Skin of the Beast 10 Constant 1 60 15
Temporarily gives the pet a high amount of defense (up to 90% damage resistance).

Warmaster[edit | edit source]

Techniques and special abilities that allow leading your allies into battle

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
War Council 1 Passive
War chat
Horn of the Wind 8 Constant 0 60 30 10
Allies + Caster earn movement speed.
Warmaster's Might 6 Passive
The WarMaster enchances her abilities.
Head of the Pack 4 Constant Instant 120 30 0 10
Weapon damage bonus +10%
Warmaster Blood 5 Passive
Health +500