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Changelog 0.9.20
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'''Version: 0.9.20 (Date: 2007/8/31)''' Description: ==Content== *New: Tombstones and elemental altars with realm architecture. *New: Teleport scroll (Premium). This item allows our character to be teletransported to a specific city or location. *New: Trader signposts. *New: Repair Hammer (Premium). This item allows the player to repair all the items on the inventory. *New: Shields for sale up to level 50. *New: In-game Map of the whole territory [Press Key M]. *Updated: Knight armor level 50 graphic. *Fixed: Several quests fixed (from the three realms). *Fixed: Several map problems corrected (holes, collision, etc). Gameplay: *New: Icon in active powers displays its duration (tiny green bar below). *New: Protector [Knight - Shields](Previously Magic Rebound). *New: Dirty Fighting [Archer - Tricks]. *New: Darkness [Warlock - Necromancy]. *New: Blood Drinker [Conjurer - Summoning]. *New: Protection dome [Mage - Staff mastery]. *New: Vital Surrender [Conjurer - Life]. *New: Escapist [Archer - Evasion) (Previously Blame). *Fixed: Magma blast constant damage correction. *Fixed: Confuse (Archer - Tricks). *Fixed: A player cannot cast any spells or attack while disconnecting. *Fixed: Divine intervention now allows the caster to be affected by self and ally spells. *Fixed: Any spell or item that affects mana/health maximum now takes into consideration the current percentage. I.e.: If my health bar is at half and I cast Troll Skin, my health will be exactly at the same percentage as before (50%). *Fixed: Sadistic Guards. *Fixed: Vampirism, Soul Keeper, Ethereal Arrow and several other spells that did direct damage were not giving any experience. *Fixed: Vampirism and Soul Keeper maximum drain now depends on the caster health amount. I.e.: if the caster lacks 200 health points to reach its maximum, he will drain 200 points even if the spells would take more. *Updated: Spell descriptions corrections in English. *Fixed: If you disconnect inside a fort or castle, you will appear outside next time you logon. *Fixed: Our character sometimes would appear with the inventory unequipped. *Fixed: Icons of the active powers where displayed incorrectly. Sometimes they would appear or hide erroneously. *Fixed: Now, some auras have a visual effect for affected characters (players, monsters or npcs). *Fixed: Characters don't get unmounted when they enter an offensive aura effect from allies. *Fixed: Quick bar gets stored when detects changes. (This reduces chances of losing them under crash/forced closing) ==Balance== *Wild spirit percentages adjusted. *Knock down resistance related to constitution is now halved (Before: By / 2 Now: By / 4). *South Cross and Ripost have a slightly increased damage and mana cost adjustments. *Damage strength bonus for Knights reduced by 25%. Other factors such as current weapon or spells are not affected by this. *Ambush cooldown decreased from 60 to 30 seconds. *Surprise attack now lasts 10 seconds more. *Slow now has 5% aditional reduction and its duration went down to 30 seconds. *Arrows price decreased from 2.5X to 1.0X. ==Client== *Fixed: Spell descriptions now appear fully. *Fixed: Some map objects were not being loaded. *Fixed: Terrain missing stripes (Finally!). *Fixed: Mouse click hotspot glitch on Windows Vista. [[Category:Changelogs]]
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