Changelog 0.9.20

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Version: 0.9.20 (Date: 2007/8/31)


Description:


Content[edit | edit source]

  • New: Tombstones and elemental altars with realm architecture.
  • New: Teleport scroll (Premium). This item allows our character to be teletransported to a specific city or location.
  • New: Trader signposts.
  • New: Repair Hammer (Premium). This item allows the player to repair all the items on the inventory.
  • New: Shields for sale up to level 50.
  • New: In-game Map of the whole territory [Press Key M].
  • Updated: Knight armor level 50 graphic.
  • Fixed: Several quests fixed (from the three realms).
  • Fixed: Several map problems corrected (holes, collision, etc).


Gameplay:

  • New: Icon in active powers displays its duration (tiny green bar below).
  • New: Protector [Knight - Shields](Previously Magic Rebound).
  • New: Dirty Fighting [Archer - Tricks].
  • New: Darkness [Warlock - Necromancy].
  • New: Blood Drinker [Conjurer - Summoning].
  • New: Protection dome [Mage - Staff mastery].
  • New: Vital Surrender [Conjurer - Life].
  • New: Escapist [Archer - Evasion) (Previously Blame).
  • Fixed: Magma blast constant damage correction.
  • Fixed: Confuse (Archer - Tricks).
  • Fixed: A player cannot cast any spells or attack while disconnecting.
  • Fixed: Divine intervention now allows the caster to be affected by self and ally spells.
  • Fixed: Any spell or item that affects mana/health maximum now takes into consideration the current percentage. I.e.: If my health bar is at half and I cast Troll Skin, my health will be exactly at the same percentage as before (50%).
  • Fixed: Sadistic Guards.
  • Fixed: Vampirism, Soul Keeper, Ethereal Arrow and several other spells that did direct damage were not giving any experience.
  • Fixed: Vampirism and Soul Keeper maximum drain now depends on the caster health amount. I.e.: if the caster lacks 200 health points to reach its maximum, he will drain 200 points even if the spells would take more.
  • Updated: Spell descriptions corrections in English.
  • Fixed: If you disconnect inside a fort or castle, you will appear outside next time you logon.
  • Fixed: Our character sometimes would appear with the inventory unequipped.
  • Fixed: Icons of the active powers where displayed incorrectly. Sometimes they would appear or hide erroneously.
  • Fixed: Now, some auras have a visual effect for affected characters (players, monsters or npcs).
  • Fixed: Characters don't get unmounted when they enter an offensive aura effect from allies.
  • Fixed: Quick bar gets stored when detects changes. (This reduces chances of losing them under crash/forced closing)


Balance[edit | edit source]

  • Wild spirit percentages adjusted.
  • Knock down resistance related to constitution is now halved (Before: By / 2 Now: By / 4).
  • South Cross and Ripost have a slightly increased damage and mana cost adjustments.
  • Damage strength bonus for Knights reduced by 25%. Other factors such as current weapon or spells are not affected by this.
  • Ambush cooldown decreased from 60 to 30 seconds.
  • Surprise attack now lasts 10 seconds more.
  • Slow now has 5% aditional reduction and its duration went down to 30 seconds.
  • Arrows price decreased from 2.5X to 1.0X.


Client[edit | edit source]

  • Fixed: Spell descriptions now appear fully.
  • Fixed: Some map objects were not being loaded.
  • Fixed: Terrain missing stripes (Finally!).
  • Fixed: Mouse click hotspot glitch on Windows Vista.