Ensnaring Arrow

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Revision as of 15:25, 9 December 2010 by ROWiki>Erica conjurer (Fixed mana, gcd, notes)
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"Immobilizing a prey is essential"


Ensnaring Arrow is a Hunter power: the 1st of the Scouting discipline.

A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
Type: Constant
Discipline level: 1
Character level: 1
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 8sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 80 100 120 160 180
Spell duration 7s
 
Damage to enemies
Attack damage 60% 70% 80% 90% 100%
Piercing 90 130 170 210 250
 
Debuffs on enemies
Movement speed -5% -7% -9% -12% -15%

Notes

Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a Hunter can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by Parabolic Shot and allows the Hunter to attack from far away.