Barbarian

Those warriors who choose the path of the barbarian, become the hearth of their realms and the
Advantages & Disadvantages of a Barbarian
Advantages
- Very high damage
- Very good area spells
- Very good speed
- Ally buffs, such as bonus on damage, speed
Disadvantages
- Almost exclusively melee range
- Medium defense
- Low mana reserve
Disciplines
As well as the Warrior disciplines, the Barbarian has 2 subclass-specific disciplines:
- Warcries: strengthens a barbarian's damage and other abilities such as speed. Some skills also aid allies.
- Two-handed Mastery: skills to be used with two-handed weapons.
Skills
As with all classes, each discipline of the Barbarian contains 10 skills. The skills for each discipline in order of lowest to highest level required are:
Warcries
- Colossus: Increases strength at the expense of health.
- Frenzy: Gives the barbarian increased physical defense.
- Off with their Heads!!: The barbarian and surrounding allies receive a damage bonus.
- Intimidating Threat: Reduces the opponents hit chance.
- Challenging Roar: Increases the barbarian's hit chance.
- Howl: Dizzies opponents in the area.
- Berserk: Increases the barbarian's damage at the expense of evasion and armour.
- Overwhelming Strength: Passively increases the barbarian's damage.
- Onslaught: The barbarian and surrounding allies gain a speed boost. They also get bonus blunt damage on their first normal hit. Using it consumes the buff.
- Unstoppable Madness: The barbarian gains big resistance to dizzy, immobilize, freeze, stun and knockdown.
Two-handed Mastery
- Thirst for Blood: The barbarian receives a normal attack bonus which increases with each hit. Power may wear off by duration or after inflicting 5 successful normal attacks.
- Spiritual Blow: The barbarian deals damage to an opponent at an extended range.
- Rend: The barbarian reduces a set percentage of his opponent's mana.
- Beast Attack: The barbarian deals high damage and has a 50% chance to dizzy his opponent.
- Deafening Roar: The barbarian stuns enemies in front of him.
- Expansive Wave: Deals damage to all opponents near the barbarian.
- Destabilize: Reduces the target's evasion chance.
- Fulminating: Reduces the target's dexterity.
- Rage of the Earth: Deals damage to and has a chance of knocking down opponents around the barbarian.
- Whirlwind: Continuous 360 degree strike which deals damage to those around the barbarian. The barbarian can move while this spell is active. [Bugged]