Template:Summon Powers
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Summon Zombie | 1 | Constant | 3 | 60 | 240 | ||
Summons a zombie that fights for the conjurer. | ||||||||
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Summon Skeleton | 2 | Constant | 3 | 60 | 240 | ||
Summons a skeleton that fights for the conjurer. | ||||||||
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Summon Mummy | 3 | Constant | 3 | 60 | 240 | ||
Summons a mummy that fights for the conjurer. | ||||||||
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Material Bond | 4 | Passive | |||||
Passive. Increases the summon's hp. | ||||||||
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Summon Incorporeal | 5 | Constant | 4 | 60 | 240 | ||
Summons an incorporeal entity that fights for the conjurer. | ||||||||
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Summon Lich | 10 | Constant | 3 | 60 | 40 | ||
Summons a lich that fights for the conjurer. | ||||||||
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Summon Golem | 7 | Constant | 10 | 120 | 240 | ||
Summons a stone golem that fights for the conjurer. | ||||||||
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Extraplanar Bond | 2 | Constant | 0.5 | 60 | 60 | ||
The conjurer magically bonds to its summoning. Part of the received damage is redirected to it. | ||||||||
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Summon Demon | 3 | Constant | 3 | 50 | 30 | ||
Summons a demon that fights for the conjurer. | ||||||||
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Blood Drinker | 9 | Constant | 4 | 180 | 60 | ||
Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature. |