Divine Intervention
Divine Intervention is a Conjurer power: the 6th of the Life discipline.
![]() The ally becomes invulnerable to curses, sorcery and enchantments that diminishes her efficiency.
She remains vulnerable to damaging spells, even those that have negative side effects.
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Type: Constant |
Discipline level: 11 | |
Character level: 21 | |
Affects: Casting time: 1s Range: 25mCooldown time: 30sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 75 | 100 | 125 | 150 | 175 |
Spell duration | 20s | 45s | 70s | 95s | 120s |
Buffs | |||||
Immunity to non-damaging powers |
Notes:
Interesting spell that proctects characters from debuffs and pure CC skills, Master of Doom and Ambush are good examples. However the side effects of damaging skills, like Meteor's dizzyness or Ribs Breaker's Immobilize will still work.
It can be used in a big number of specific strategies, like casting it on a blunt knight so it can Mind squash a MOD warlock. or just as a preventive buff on characters that may atract crowd control spells, like barbarians.
It can be reconized as two lights that float around the affected player, leaving a trail of blue, purple and white particles.