Ensnaring Arrow
"Immobilizing a prey is essential"
Ensnaring Arrow is a Hunter power: the 1st of the Scouting discipline.
A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
|
Type: Constant |
| Discipline level: 1 | |
| Character level: 1 | |
| Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 8sGlobal Cooldown: Short | |
| Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Mana cost | 80 | 100 | 120 | 160 | 180 |
| Spell duration | 7s | ||||
| Damage to enemies | |||||
| Attack damage | 60% | 70% | 80% | 90% | 100% |
| 90 | 130 | 170 | 210 | 250 | |
| Debuffs on enemies | |||||
| Movement speed | -5% | -7% | -9% | -12% | -15% |
Notes
Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a Hunter can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by Parabolic Shot and allows the Hunter to attack from far away.
