Barbarian

From Regnum Online Wiki
Revision as of 07:49, 23 November 2008 by 200.88.109.160 (talk)
Jump to navigation Jump to search
A Level 50 Barbarian.

Those warriors who choose the path of the barbarian, become the hearth of their realms and the

Advantages & Disadvantages of a Barbarian

Advantages

  • Very high damage
  • Very good area spells
  • Very good speed
  • Ally buffs, such as bonus on damage, speed

Disadvantages

  • Almost exclusively melee range
  • Medium defense
  • Low mana reserve

Disciplines

As well as the Warrior disciplines, the Barbarian has 2 subclass-specific disciplines:

  • Warcries: strengthens a barbarian's damage and other abilities such as speed. Some skills also aid allies.
  • Two-handed Mastery: skills to be used with two-handed weapons.

Skills

As with all classes, each discipline of the Barbarian contains 10 skills. The skills for each discipline in order of lowest to highest level required are:

Warcries

  • Colossus: Increases strength at the expense of health.
  • Frenzy: Gives the barbarian increased physical defense.
  • Off with their Heads!!: The barbarian and surrounding allies receive a damage bonus.
  • Intimidating Threat: Reduces the opponents hit chance.
  • Challenging Roar: Increases the barbarian's hit chance.
  • Howl: Dizzies opponents in the area.
  • Berserk: Increases the barbarian's damage at the expense of evasion and armour.
  • Overwhelming Strength: Passively increases the barbarian's damage.
  • Onslaught: The barbarian and surrounding allies gain a speed boost. They also get bonus blunt damage on their first normal hit. Using it consumes the buff.
  • Unstoppable Madness: The barbarian gains big resistance to dizzy, immobilize, freeze, stun and knockdown.

Two-handed Mastery

  • Thirst for Blood: The barbarian receives a normal attack bonus which increases with each hit. Power may wear off by duration or after inflicting 5 successful normal attacks.
  • Spiritual Blow: The barbarian deals damage to an opponent at an extended range.
  • Rend: The barbarian reduces a set percentage of his opponent's mana.
  • Beast Attack: The barbarian deals high damage and has a 50% chance to dizzy his opponent.
  • Deafening Roar: The barbarian stuns enemies in front of him.
  • Expansive Wave: Deals damage to all opponents near the barbarian.
  • Destabilize: Reduces the target's evasion chance.
  • Fulminating: Reduces the target's dexterity.
  • Rage of the Earth: Deals damage to and has a chance of knocking down opponents around the barbarian.
  • Whirlwind: Continuous 360 degree strike which deals damage to those around the barbarian. The barbarian can move while this spell is active. [Bugged]