Template:Summon Powers: Difference between revisions

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<onlyinclude>{{powers | {{{1|}}} | name = Summon
<onlyinclude>{{powers | {{{1|}}} | name = Summon
   | Summon Zombie
   | Summon Imps
   | Summon Skeleton
   | Extraplanar Bond
   | Summon Mummy
   | Summon Demon
   | Material Bond  
   | Material Bond  
   | Summon Incorporeal
   | Summon Zombies
  | Demonic Rage
   | Summon Lich  
   | Summon Lich  
  | Magical Armor
  | Blood Drinker
   | Summon Golem  
   | Summon Golem  
  | Extraplanar Bond
  | Summon Demon
  | Blood Drinker
}}</onlyinclude>
}}</onlyinclude>

Revision as of 14:38, 26 September 2010

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Summon Imps 1 Constant 1.5 60 13
Summons imps that attack the selected target.
Extraplanar Bond 2 Constant 0.5 60 60
The conjurer magically bonds to its summoning. Part of the received damage is redirected to it.
Summon Demon 3 Constant 3 50 30
Summons a demon that fights for the conjurer.
Material Bond 4 Passive
Passive. Increases the summon's hp.
Summon Zombies 5 Constant 2 60 18
Summons zombies that attack the selected target.
Demonic Rage 6 Constant 1.5 60 15
Summoned creatures become aggressive, causing additional damage but losing all their armor.
Summon Lich 10 Constant 3 60 40
Summons a lich that fights for the conjurer.
Magical Armor 8 Passive
Passive Increases the summon's armor.
Blood Drinker 9 Constant 4 180 60
Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
Summon Golem 7 Constant 10 120 240
Summons a stone golem that fights for the conjurer.