Offensive Beacon: Difference between revisions

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ROWiki>-Mongoose-
Adding in casting time and type
ROWiki>-Mongoose-
m Fixing link to warmaster offensive charm
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   | gcd        = Very Short
   | gcd        = Very Short
   | cost        = 100
   | cost        = 100
   | other      = [[Warmaster's Offensive Blessing]]
   | other      = [[Warmaster Offensive Charm]]
   | quote      = "?"
   | quote      = "?"


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The beacon remains on the ground for 60 seconds.  
The beacon remains on the ground for 60 seconds.  


The [[Warmaster's Offensive Blessing]] buffs the target by adding 70% resistance to [[Knock down]], [[Immobilize]], [[Freeze]], and [[Stun]] effects.
The [[Warmaster Offensive Charm]] buffs the target by adding 70% resistance to [[Knock down]], [[Immobilize]], [[Freeze]], and [[Stun]] effects.


As with all Warmaster powers, this power does not cost power power points, only discipline points. A player must be a [[Warmaster]] to cast this power.
As with all Warmaster powers, this power does not cost power power points, only discipline points. A player must be a [[Warmaster]] to cast this power.
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Revision as of 11:50, 12 November 2011

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Offensive Beacon is a Warmaster power: the 6th of the Warmaster discipline.

Places an offensive beacon on the ground. Players interacting with it will receive Warmaster's Offensive Blessing, which raises defense against crowd control.
Type: Direct
Discipline level: 11
Character level: 60
Affects: Multiple allies.Casting time: 0.3sCooldown time: 600sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 100
 
Other Warmaster Offensive Charm

Notes

Casting this power places a banner on the ground with which allied players can interact. The Warmaster cannot interact with the beacon.

The beacon remains on the ground for 60 seconds.

The Warmaster Offensive Charm buffs the target by adding 70% resistance to Knock down, Immobilize, Freeze, and Stun effects.

As with all Warmaster powers, this power does not cost power power points, only discipline points. A player must be a Warmaster to cast this power.