Magical Armor: Difference between revisions

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ROWiki>Erica conjurer
1.6.3 Spell Addition - Requires Power Notes
 
ROWiki>Erica conjurer
m notes
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<onlyinclude>{{skill | {{{1|}}} | name = Magical Armor
<onlyinclude>{{skill | {{{1|}}} | name = Magical Armor
   | class           = Conjurer
   | class         = Conjurer
   | discipline    = Summon
   | discipline    = Summon
   | position      = 8
   | position      = 8
   | type             = Passive
   | type           = Passive
   | summary     =[[Passive]] Increases the summon's armor.
   | summary       = [[Passive]] Increases the summon's armor.
   | description = The summon gains more resistance to magical damage.
   | description   = The summon gains more resistance to magical damage.
   | affects         = Summon
   | affects       = Summon
   | buff             = Protection: 5%, 10%, 15%, 20%, 25%
   | buff           = [[Protection]]: 5%, 10%, 15%, 20%, 25%
                            
                            
    
    
<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = Since [[Conjurers]] can no longer use [[Heal Ally]] or [[Regenerate Ally]] on their summons, Magical Armor can play an important role in keeping summons alive. It's only really worth skilling Magical Armor with [[Summon Golem]] as all other summons have a shorter cooldown and can be summoned again at full health.
 
Note that using [[Demonic Rage]] will remove all armor from a summon for 15 seconds, which counteracts this power.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 16:44, 16 January 2011

Magical Armor is a Conjurer power: the 8th of the Summon discipline.

The summon gains more resistance to magical damage.
Type: Passive
Discipline level: 15
Character level: 29
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Buffs
Protection 5% 10% 15% 20% 25%

Notes

Since Conjurers can no longer use Heal Ally or Regenerate Ally on their summons, Magical Armor can play an important role in keeping summons alive. It's only really worth skilling Magical Armor with Summon Golem as all other summons have a shorter cooldown and can be summoned again at full health.

Note that using Demonic Rage will remove all armor from a summon for 15 seconds, which counteracts this power.