Mass Resurrection: Difference between revisions

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rezz chance increased in 1.10.7
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   | cost        = 400, 500, 600, 700, 800
   | cost        = 400, 500, 600, 700, 800
   | restore    = [[Health]]: +250-350
   | restore    = [[Health]]: +250-350
   | other      = Revive Chance: 5%, 15%, 25%, 35%, 50%
   | other      = Revive Chance: 5%, 15%, 25%, 40%, 60%
   | quote      = "Don't leave me man! come on! Stay away from the light!"
   | quote      = "Don't leave me man! come on! Stay away from the light!"



Revision as of 04:30, 7 March 2014

"Don't leave me man! come on! Stay away from the light!"


Mass Resurrection is a Conjurer power: the 10th and final of the Life discipline.

Brings some allies near the conjurer back to life.
Type: Direct
Discipline level: 19
Character level: 37
Affects: Multiple Dead AlliesCasting time: 5sArea: 6mCooldown time: 240sGlobal Cooldown: Very Long
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 400 500 600 700 800
 
Restore
Health +250-350
 
Revive Chance 5% 15% 25% 40% 60%

Notes

One of the key aspects of the Conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurrection should not be relied upon.

The spell adds a minor amount of health(250-350). Thus conjurers should attempt to use Mass Resurrection under safe conditions, or communicate to coordinate the safety of the resurrected players.

Mass Resurrection is one of two spells that can revive dead players, the other power being Resurrect.

Documented changes

  • Version 1.6.6 (2010/12/8): Can no longer resurrect players under water.
  • Version 1.6.4 (2010/9/21): Resurrected players now get from 250 to 350 hp on all levels.
  • Version 1.6.3 (2010/9/21): Added.