Mass Resurrection: Difference between revisions
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Mass Resurrection is one of two spells that can revive dead players, the other power being [[Resurrect]]. | Mass Resurrection is one of two spells that can revive dead players, the other power being [[Resurrect]]. | ||
===Documented changes=== | ===Documented changes=== | ||
*Version 1.6.6 (2010/12/8): Can no longer resurrect players under water. | |||
*Version 1.6.4 (2010/9/21): Resurrected players now get from 250 to 350 hp on all levels. | *Version 1.6.4 (2010/9/21): Resurrected players now get from 250 to 350 hp on all levels. | ||
*Version 1.6.3 (2010/9/21): Added. | *Version 1.6.3 (2010/9/21): Added. |
Revision as of 05:24, 5 February 2011
"Don't leave me man! come on! Stay away from the light!"
Mass Resurrection is a Conjurer power: the 10th and final of the Life discipline.
![]() Brings some allies near the conjurer back to life.
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Type: Direct |
Discipline level: 19 | |
Character level: 37 | |
Affects: Multiple Dead AlliesCasting time: 5sArea: 6mCooldown time: 240sGlobal Cooldown: Very Long |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 500 | 600 | 700 | 800 |
Restore | |||||
Health | +250-350 | ||||
Revive Chance | 5% | 15% | 25% | 35% | 50% |
Notes
One of the key aspects of the Conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurrection should not be relied upon.
The spell adds a minor amount of health(250-350). Thus conjurers should attempt to use Mass Resurrection under safe conditions, or communicate to coordinate the safety of the resurrected players.
Mass Resurrection is one of two spells that can revive dead players, the other power being Resurrect.
Documented changes
- Version 1.6.6 (2010/12/8): Can no longer resurrect players under water.
- Version 1.6.4 (2010/9/21): Resurrected players now get from 250 to 350 hp on all levels.
- Version 1.6.3 (2010/9/21): Added.