Heal Ally: Difference between revisions
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ROWiki>Zergling565 1.0.8 update: added casting time, increased mana cost in levels 2 to 5 |
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Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons. | Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons. | ||
It is wise to avoid healing casting warlocks, unless | It is wise to avoid healing casting warlocks, unless they have very low health. Healing them while they cast a sucessful [[Vampirism]] or [[Soulkeeper]], will waste a powerfull damage dealing spell. | ||
This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its [[health|hit points]] will rise. | This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its [[health|hit points]] will rise. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 03:55, 19 January 2010
"Scalpel, sponge, staff, mana"
Heal Ally is a Conjurer power: the 2nd of the Life discipline.
![]() Heals an ally.
|
Type: Direct |
Discipline level: 3 | |
Character level: 5 | |
Affects: Single allyCasting time: 0.5s Range: 20mCooldown time: 10sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 100 | 140 | 190 | 250 |
Restore | |||||
Health | +300 | +450 | +600 | +750 | +900 |
Notes
Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons.
It is wise to avoid healing casting warlocks, unless they have very low health. Healing them while they cast a sucessful Vampirism or Soulkeeper, will waste a powerfull damage dealing spell.
This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its hit points will rise.