Lightning Arrow: Difference between revisions
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ROWiki>Zergling565 1.0.8 update: casting time decreased |
ROWiki>Erica conjurer m links, gcd, notes, |
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Line 10: | Line 10: | ||
| range = 0 | | range = 0 | ||
| cooldown = 180 | | cooldown = 180 | ||
| gcd = Short | |||
| area = 10 | | area = 10 | ||
| cost = 380,410,440,470,500 | | cost = 380,410,440,470,500 | ||
| duration = 10,15,20,25,30 | | duration = 10,15,20,25,30 | ||
| damage = Lightning:150-250,250-350,350-450,450-550,550-650 | | damage = Lightning:150-250,250-350,350-450,450-550,550-650 | ||
| debuff = Movement speed: -25% | | debuff = [[Movement speed]]: -25% | ||
| quote = "Lightning evaporates blood, deals severe organ damage and temporarily cuts the senses. Try to charge now." | | quote = "Lightning evaporates blood, deals severe organ damage and temporarily cuts the senses. Try to charge now." | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = The movement speed debuff can be used extremely effectively against large groups, trapping them down to prevent rushes or escapes. Notably, it works well against [[Barbarians]] buffed with [[Unstoppable Madness]] as all other of the [[Marksmen|Marksmen's]] [[Crowd control]] are likely to be resisted. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 15:31, 16 January 2011
"Lightning evaporates blood, deals severe organ damage and temporarily cuts the senses. Try to charge now."
Lightning Arrow is a Marksman power: the 10th and final of the Arrow Mastery discipline.
![]() An arrow that carries electrical damage strikes an objective and all those that surround it.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: Multiple opponentsCasting time: 1.5s Range: Weapon rangeArea: 10mCooldown time: 180sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 380 | 410 | 440 | 470 | 500 |
Spell duration | 10s | 15s | 20s | 25s | 30s |
Damage to enemies | |||||
![]() |
150-250 | 250-350 | 350-450 | 450-550 | 550-650 |
Debuffs on enemies | |||||
Movement speed | -25% |
Notes
The movement speed debuff can be used extremely effectively against large groups, trapping them down to prevent rushes or escapes. Notably, it works well against Barbarians buffed with Unstoppable Madness as all other of the Marksmen's Crowd control are likely to be resisted.