Regenerate Ally: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
ROWiki>Zergling565 1.0.8 update: casting time added; also removing reference to prebuffing, which no longer works |
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{{skill | {{{1|}}} | name = Regenerate Ally | |||
| class = Conjurer | | class = Conjurer | ||
| discipline = Life | | discipline = Life | ||
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| description = Heals an ally over time. | | description = Heals an ally over time. | ||
| affects = Single ally | | affects = Single ally | ||
| casting = 0 | | casting = 0.5 | ||
| range = 20 | | range = 20 | ||
| cooldown = 20 | | cooldown = 20 | ||
Line 14: | Line 14: | ||
| restore = Health (per second): +15, +22, +29, +36, +45 | | restore = Health (per second): +15, +22, +29, +36, +45 | ||
| quote = "Take two of this, cut the buffs for today and call me in the morning" | | quote = "Take two of this, cut the buffs for today and call me in the morning" | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
Regenerate Ally | [[File:Regenerate_self.png|thumb|A regenerating conjurer]] | ||
Regenerate Ally is more efficient than [[Heal Ally]] in terms of health restored versus mana cost, but carries the drawback that this health is restored over time. For this reason, it doesn't work as a healing panic button like [[Heal Ally]]. | |||
}} | |||
Revision as of 11:51, 3 October 2009
"Take two of this, cut the buffs for today and call me in the morning"
Regenerate Ally is a Conjurer power: the 5th of the Life discipline.
![]() Heals an ally over time.
|
Type: Constant |
Discipline level: 9 | |
Character level: 17 | |
Affects: Single allyCasting time: 0.5s Range: 20mCooldown time: 20sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 90 | 110 | 130 | 150 |
Spell duration | 30s | ||||
Restore | |||||
Health (per second) | +15 | +22 | +29 | +36 | +45 |
Notes

Regenerate Ally is more efficient than Heal Ally in terms of health restored versus mana cost, but carries the drawback that this health is restored over time. For this reason, it doesn't work as a healing panic button like Heal Ally.