Regenerate Ally: Difference between revisions

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ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
ROWiki>Zergling565
1.0.8 update: casting time added; also removing reference to prebuffing, which no longer works
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<onlyinclude>{{skill | {{{1|}}} | name = Regenerate Ally
{{skill | {{{1|}}} | name = Regenerate Ally
   | class      = Conjurer
   | class      = Conjurer
   | discipline  = Life
   | discipline  = Life
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   | description = Heals an ally over time.
   | description = Heals an ally over time.
   | affects    = Single ally
   | affects    = Single ally
   | casting    = 0
   | casting    = 0.5
   | range      = 20
   | range      = 20
   | cooldown    = 20
   | cooldown    = 20
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   | restore    = Health (per second): +15, +22, +29, +36, +45
   | restore    = Health (per second): +15, +22, +29, +36, +45
   | quote      = "Take two of this, cut the buffs for today and call me in the morning"
   | quote      = "Take two of this, cut the buffs for today and call me in the morning"
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
Regenerate Ally won't work as a healing panic button like [[Heal Ally]], but is more efficient. It's quite effective to cast it on warriors before battle so they will need less healing, but it works on every class exposed to damage.
[[File:Regenerate_self.png|thumb|A regenerating conjurer]]
 
Regenerate Ally is more efficient than [[Heal Ally]] in terms of health restored versus mana cost, but carries the drawback that this health is restored over time.  For this reason, it doesn't work as a healing panic button like [[Heal Ally]].
This spell is recognized as healing particles that flow from the enviroment towards the affected's chest while green plus symbols float around its feet.
}}
 
</noinclude>}}</onlyinclude>

Revision as of 11:51, 3 October 2009

"Take two of this, cut the buffs for today and call me in the morning"


Regenerate Ally is a Conjurer power: the 5th of the Life discipline.

Heals an ally over time.
Type: Constant
Discipline level: 9
Character level: 17
Affects: Single allyCasting time: 0.5s Range: 20mCooldown time: 20sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 70 90 110 130 150
Spell duration 30s
 
Restore
Health (per second) +15 +22 +29 +36 +45

Notes

A regenerating conjurer

Regenerate Ally is more efficient than Heal Ally in terms of health restored versus mana cost, but carries the drawback that this health is restored over time. For this reason, it doesn't work as a healing panic button like Heal Ally.