Regenerate Ally: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
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<onlyinclude>{{skill | {{{1|}}} | name = Regenerate Ally | <onlyinclude>{{skill | {{{1|}}} | name = Regenerate Ally | ||
| class = Conjurer | |||
| discipline = Life | |||
| position = 5 | |||
| type = Constant | |||
| description = Heals an ally over time. | | summary = <!-- Type an alternate description here if desired --> | ||
| casting = 0 | | description = Heals an ally over time. | ||
| affects = Single ally | |||
| casting = 0 | |||
| range = 20 | |||
| cooldown = 20 | |||
| cost = 70, 90, 110, 130, 150 | |||
| duration = 30 | |||
| restore = Health (per second): +15, +22, +29, +36, +45 | |||
| quote = "Take two of this, cut the buffs for today and call me in the morning" | |||
This spell is recognized as healing | <noinclude> | ||
}}</onlyinclude> | | notes = <!-- type general notes on power under here --> | ||
Regenerate Ally won't work as a healing panic button like [[Heal Ally]], but is more efficient. It's quite effective to cast it on warriors before battle so they will need less healing, but it works on every class exposed to damage. | |||
This spell is recognized as healing particles that flow from the enviroment towards the affected's chest while green plus symbols float around its feet. | |||
</noinclude>}}</onlyinclude> |
Revision as of 16:47, 25 June 2009
"Take two of this, cut the buffs for today and call me in the morning"
Regenerate Ally is a Conjurer power: the 5th of the Life discipline.
![]() Heals an ally over time.
|
Type: Constant |
Discipline level: 9 | |
Character level: 17 | |
Affects: Single allyCasting time: 0s (Instant) Range: 20mCooldown time: 20sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 90 | 110 | 130 | 150 |
Spell duration | 30s | ||||
Restore | |||||
Health (per second) | +15 | +22 | +29 | +36 | +45 |
Notes
Regenerate Ally won't work as a healing panic button like Heal Ally, but is more efficient. It's quite effective to cast it on warriors before battle so they will need less healing, but it works on every class exposed to damage.
This spell is recognized as healing particles that flow from the enviroment towards the affected's chest while green plus symbols float around its feet.