Dodge: Difference between revisions
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ROWiki>Snkwired corrected evade chance |
ROWiki>Erica conjurer m gcd, evade -> evade chance, fixing description/summary |
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| position = 1 | | position = 1 | ||
| type = Constant | | type = Constant | ||
| summary = Temporarily increases [[evade]] | | summary = Temporarily increases [[Evade chance|evade chance]]. | ||
| description = Improves evasion | | description = Improves the caster's [[Evade chance|evasion chance]]. | ||
| affects = Self | | affects = Self | ||
| casting = 0 | | casting = 0 | ||
| cooldown = 45 | | cooldown = 45 | ||
| | | gcd = Short | ||
| cost = 60,80,100,120,140 | | cost = 60,80,100,120,140 | ||
| duration = 10,15,20,25,30 | | duration = 10,15,20,25,30 | ||
| buff = [[Evade chance]]: +30% | |||
| buff = Evade: +30% | |||
| quote = "Evasion rule 1: Move away from things that hurt" | | quote = "Evasion rule 1: Move away from things that hurt" | ||
Revision as of 15:19, 9 January 2011
"Evasion rule 1: Move away from things that hurt"
Dodge is a Archer power: the 1st of the Evasion discipline.
![]() Improves the caster's evasion chance.
|
Type: Constant |
Discipline level: 1 | |
Character level: 1 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 45sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 80 | 100 | 120 | 140 |
Spell duration | 10s | 15s | 20s | 25s | 30s |
Buffs | |||||
Evade chance | +30% |
Notes
Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.
When used, a green light spirals it's way up trough the archer quickly.