Confuse: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Confuse | <onlyinclude>{{skill | {{{1|}}} | name = Confuse | ||
| class = | | class = Archer | ||
| discipline = | | discipline = Tricks | ||
| position = | | position = 8 | ||
| type = | | type = Constant | ||
| description = The enemy is constantly distracted. He cannot use non-offensive powers. | | description = The enemy is constantly distracted. He cannot use non-offensive powers. | ||
| casting = | | affects = Single enemy | ||
| range = | | casting = 1.5 | ||
| cooldown | | range = 25 | ||
| cooldown = 60 | |||
| cost = | | cost = 120,140,160,180,200 | ||
| duration = | | duration = 15,20,25,30,35 | ||
| | | debuff = Cannot cast non-damaging powers. | ||
| quote = "What the...!?" | |||
| | |||
<noinclude> | |||
| | | notes = | ||
The player affected won't be able to use spells that don't cause damage, so this includes heals/buffs, pure debuffs or pure crowd control powers. However, he can still be buffed and healed by other players. | |||
}}</onlyinclude> | This spell is a conjurer-killer as it pretty much disables them for a fairly long duration. However they can be protected by the spell [[Divine Intervention]]. For this reason it's important for conjurers to keep each other under DI whenever they might be exposed. Failing that, it can be [[Dispel Magic|dispelled]] by other mages. | ||
</noinclude>}}</onlyinclude> |
Revision as of 16:41, 20 March 2009
"What the...!?"
Confuse is a Archer power: the 8th of the Tricks discipline.
![]() The enemy is constantly distracted. He cannot use non-offensive powers.
|
Type: Constant |
Discipline level: 15 | |
Character level: 29 | |
Affects: Single enemyCasting time: 1.5s Range: 25mCooldown time: 60sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 120 | 140 | 160 | 180 | 200 |
Spell duration | 15s | 20s | 25s | 30s | 35s |
Debuffs on enemies | |||||
Cannot cast non-damaging powers. |
Notes
The player affected won't be able to use spells that don't cause damage, so this includes heals/buffs, pure debuffs or pure crowd control powers. However, he can still be buffed and healed by other players.
This spell is a conjurer-killer as it pretty much disables them for a fairly long duration. However they can be protected by the spell Divine Intervention. For this reason it's important for conjurers to keep each other under DI whenever they might be exposed. Failing that, it can be dispelled by other mages.