Stunning Fist: Difference between revisions

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   | duration    = 4,5,6,7,8
   | duration    = 4,5,6,7,8
   | damage      = Blunt: 150-200,225-300,300-400,375-500,400-600
   | damage      = Blunt: 150-200,225-300,300-400,375-500,400-600
   | debuff      = [[Cannot attack]] (chance): 40%,55%,70%,85%,100%
   | debuff      = [[Stun]] (chance): 40%,55%,70%,85%,100%
   | quote      = "Gotcha! At this range you won't be able to... THUD"
   | quote      = "Gotcha! At this range you won't be able to... THUD"



Revision as of 10:48, 31 August 2011

"Gotcha! At this range you won't be able to... THUD"


Stunning Fist is a Archer power: the 3rd of the Tricks discipline.

Rapid punch to the nose with the hand that holds the bow.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single opponentCasting time: 0.5sCooldown time: 45sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 120 140 160 180 200
Spell duration 4s 5s 6s 7s 8s
 
Damage to enemies
Blunt 150-200 225-300 300-400 375-500 400-600
 
Debuffs on enemies
Stun (chance) 40% 55% 70% 85% 100%

Notes

Stunning Fist works at Meele range. The Cannot Attack Crowd Control is one of the few that will work while the target is knocked down, leading to combination where an Archer will cast Ambush and follow with Stunning Fist leaving him safe to attack.

Additionally, Stunning Fist can be used to escape Warriors preventing them from attacking. Note that the Barbarian power Unstoppable Madness has a chance to resist the Crowd Control Cannot Attack and that for power levels less than 5, there is a chance element to this power.

Documented changes

  • Version 1.0.0 (2008/12/17): Duration reduced. Now has a chance of success. Now has a casting time.