Blood Drinker: Difference between revisions
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Currently, this is the only way to heal a Summon's health, as [[Heal Ally]] and [[Regenerate Ally]] no longer work on summons. | Currently, this is the only way to heal a Summon's health, as [[Heal Ally]] and [[Regenerate Ally]] no longer work on summons. | ||
===Documented changes=== | |||
*Version 1.6.3 (2010/9/21): Changed to position 9 in discipline. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> | ||
Revision as of 12:20, 4 February 2011
"I need to feed..."
Blood Drinker is a Conjurer power: the 9th of the Summon discipline.
Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
|
Type: Constant |
| Discipline level: 17 | |
| Character level: 33 | |
| Affects: SummonCasting time: 4sCooldown time: 180sGlobal Cooldown: Very Short | |
| Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Mana cost | 400 | 450 | 500 | 550 | 600 |
| Spell duration | 60s | ||||
| Restore | |||||
| Vitality absorption | 20% | 40% | 60% | 80% | 100% |
Notes
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon.
Currently, this is the only way to heal a Summon's health, as Heal Ally and Regenerate Ally no longer work on summons.
Documented changes
- Version 1.6.3 (2010/9/21): Changed to position 9 in discipline.
