Blindness: Difference between revisions

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m adding summary & affects fields and other fixes
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<onlyinclude>{{skill | {{{1|}}} | name = Blindness
<onlyinclude>{{skill | {{{1|}}} | name = Blindness
    | class      = Mage
  | class      = Mage
    | discipline  = Enchantments
  | discipline  = Enchantments
    | position    = 3
  | position    = 3
    | type        = Constant
  | type        = Constant
     | description = A flash of light strikes the opponent, who suffers bad luck until the end of the spell.
  | summary     = Debuff that increases miss chance.
     | casting    = 0
  | description = A flash of light strikes the opponent, who suffers bad luck until the end of the spell.
    | range      = 25
  | affects     = Single opponent
    | cooldown    = 60
  | casting    = 0
    | area        =  
  | range      = 25
    | cost        = 120,140,160,180,200
  | cooldown    = 60
    | duration    = 60
  | area        =  
    | damage      = <!-- Damage to enemy health/mana -->
  | cost        = 120,140,160,180,200
    | debuff      = Miss Chance:+10,+20,+30,+40,+60
  | duration    = 60
    | selfdebuff  = <!-- Any negative status changes or effects to self -->   
  | damage      = <!-- Damage to enemy health/mana -->
    | restore    = <!-- Increases to self/ally health/mana -->
  | debuff      = Miss chance: +10,+20,+30,+40,+60
    | buff        = <!-- Any positive status changes/effects to self/allies -->
  | selfdebuff  = <!-- Any negative status changes or effects to self -->   
    | other      = <!-- Any other per-level values -->
  | restore    = <!-- Increases to self/ally health/mana -->
    | quote      = "The battlefield is no place for a blind man"
  | buff        = <!-- Any positive status changes/effects to self/allies -->
    | notes       = This spell actually adds "miss chances" to the target enemy attack calculator.  At lvl 5 it can be very handy, although few mages even put enchantments high enough to do that.  When combined with [[Curse]], the target can miss the mage several times, allowing for an easy fight for the mage.  This, however, is not practical for use in the [[War Zone]], warlocks are better off simply using high power attacks and conjurers using high power defenses. It is great to experiment with in the arena though.
  | other      = <!-- Any other per-level values -->
}}</onlyinclude>
  | quote      = "The battlefield is no place for a blind man"
 
<noinclude>
  | notes = <!-- type general notes on power under here -->
This spell actually adds "miss chances" to the target enemy attack calculator.  At lvl 5 it can be very handy, although few mages even put enchantments high enough to do that.  When combined with [[Curse]], the target can miss the mage several times, allowing for an easy fight for the mage.  This, however, is not practical for use in the [[War Zone]], warlocks are better off simply using high power attacks and conjurers using high power defenses. It is great to experiment with in the arena though.
 
</noinclude>}}</onlyinclude>

Revision as of 16:40, 25 June 2009

"The battlefield is no place for a blind man"


Blindness is a Mage power: the 3rd of the Enchantments discipline.

A flash of light strikes the opponent, who suffers bad luck until the end of the spell.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single opponentCasting time: 0s (Instant) Range: 25mCooldown time: 60sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 120 140 160 180 200
Spell duration 60s
 
Debuffs on enemies
Miss chance +10 +20 +30 +40 +60

Notes

This spell actually adds "miss chances" to the target enemy attack calculator. At lvl 5 it can be very handy, although few mages even put enchantments high enough to do that. When combined with Curse, the target can miss the mage several times, allowing for an easy fight for the mage. This, however, is not practical for use in the War Zone, warlocks are better off simply using high power attacks and conjurers using high power defenses. It is great to experiment with in the arena though.