Mana Pylon: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Mana Pylon | <onlyinclude>{{skill | {{{1|}}} | name = Mana Pylon | ||
| class = Mage | |||
| discipline = Mana Control | |||
| position = 10 | |||
| type = Aura | |||
| description = Allies around the mage gain protection from a magical barrier. The total points of protection cannot exceed 2500. | | summary = Defensive [[aura]]. Every second in the area of effect gives allies stackable barrier points for damage mitigation, up to 2500. All barrier points are lost if the ally walks out of the spell's range. | ||
| description = Allies around the mage gain protection from a magical barrier. The total points of protection cannot exceed 2500. | |||
| affects = Nearby allies | |||
| casting = 2.5 | |||
| cooldown = 180 | |||
| area = 10 | |||
| cost = 460,480,520,560,600 | |||
| duration = 60 | |||
| buff = [[Magic Barrier (Game Mechanic){{!}}Magic barrier]] (per second):+10,+15,+20,+25,+30 | |||
| quote = "Alone I'm a shield... Together we are a fortress!" | |||
<noinclude> | <noinclude> | ||
| notes = | |||
Mana pylon always confuses beginner players because it's a bit hard to understand. It gives a "magic barrier" similar to the spell [[Energy Barrier]] to all nearby players (although '''not''' to the caster), but one that gains in strength over time. For more information, see [[Magic Barrier (Game Mechanic)]]. | Mana pylon always confuses beginner players because it's a bit hard to understand. It gives a "magic barrier" similar to the spell [[Energy Barrier]] to all nearby players (although '''not''' to the caster), but one that gains in strength over time. For more information, see [[Magic Barrier (Game Mechanic)]]. | ||
Revision as of 16:54, 25 June 2009
Mana Pylon is a Mage power: the 10th and final of the Mana Control discipline.
![]() Allies around the mage gain protection from a magical barrier. The total points of protection cannot exceed 2500.
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Type: Aura |
Discipline level: 19 | |
Character level: 37 | |
Affects: Nearby alliesCasting time: 2.5sArea: 10mCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 460 | 480 | 520 | 560 | 600 |
Spell duration | 60s | ||||
Buffs | |||||
Magic barrier (per second) | +10 | +15 | +20 | +25 | +30 |
Notes
Mana pylon always confuses beginner players because it's a bit hard to understand. It gives a "magic barrier" similar to the spell Energy Barrier to all nearby players (although not to the caster), but one that gains in strength over time. For more information, see Magic Barrier (Game Mechanic).
If an ally moves out of the area of effect of this spell, he will lose all barrier points accumulated; entering the area again will restart the barrier point accumulation. Several instances of this spell can be activated by different players at the same time, increasing both speed and amount of stacking per second. However to limit the power of this there is a maximum barrier limit of 2500.
This spell is useful for the backlines in an open field battle, but requires the mage to remain as still as possible to avoid removing the barrier from his allies. Since not only mages, but the whole backline, tend to move a lot this power is not often used here. Though it is seen when the party is expecting the enemy to cast area spells on a certain space, for example when attacking a fort door. However the 3 aura limit is another thing that discourages use of this spell, since more important auras may be needed instead.
Since Mana Pylon does not affect the caster, a conjurer can also cast it when under Sanctuary.
It can be recognized as 3 pink magic lines that orbit around the mage.