Time Master: Difference between revisions

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ROWiki>Torg Snowflake
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ROWiki>Robot Onteron
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<onlyinclude>{{skill | {{{1|}}} | name = Time Master
<onlyinclude>{{skill | {{{1|}}} | name = Time Master
    | class      = Mage
  | class      = Mage
    | discipline  = Mental
  | discipline  = Mental
    | position    = 9
  | position    = 9
    | type        = Constant
  | type        = Constant
     | description = The wizard can manipulate temporal instances. Any opponent nearby remains static in time.
  | summary     = [[Freeze]]s all foes in the area.
     | casting    = 2
  | description = The wizard can manipulate temporal instances. Any opponent nearby remains static in time.
    | cooldown    = 120
  | affects     = Multiple opponents
    | area        = 10
  | casting    = 2
    | cost        = 230,260,290,320,350
  | cooldown    = 120
    | duration    = 7,9,11,13,15
  | area        = 10
    | debuff      = Freeze
  | cost        = 230,260,290,320,350
  | duration    = 7,9,11,13,15
  | debuff      = Freeze
  | quote      = "Time is relative. Depends on my mood"


    | notes       = Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 15 seconds will allow for easy wiping of the remaining half.
 
<noinclude>
  | notes = <!-- type general notes on power under here -->
Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 15 seconds will allow for easy wiping of the remaining half.


It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower.
It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower.
   
    | bug        = <!-- If this power is bugged then briefly describe the bug here -->
    | quote      = "Time is relative. Depends on my mood"


}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 16:57, 25 June 2009

"Time is relative. Depends on my mood"


Time Master is a Mage power: the 9th of the Mental discipline.

The wizard can manipulate temporal instances. Any opponent nearby remains static in time.
Type: Constant
Discipline level: 17
Character level: 33
Affects: Multiple opponentsCasting time: 2sArea: 10mCooldown time: 120sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 230 260 290 320 350
Spell duration 7s 9s 11s 13s 15s
 
Debuffs on enemies
Freeze

Notes

Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 15 seconds will allow for easy wiping of the remaining half.

It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower.