Time Master: Difference between revisions
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ROWiki>Torg Snowflake No edit summary |
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| debuff = Freeze | | debuff = Freeze | ||
| notes = Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army | | notes = Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 15 seconds will allow for easy wiping of the remaining half. | ||
It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower. | It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower. |
Revision as of 21:07, 27 March 2009
"Time is relative. Depends on my mood"
Time Master is a Mage power: the 9th of the Mental discipline.
![]() The wizard can manipulate temporal instances. Any opponent nearby remains static in time.
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Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Casting time: 2sArea: 10mCooldown time: 120sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 230 | 260 | 290 | 320 | 350 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Debuffs on enemies | |||||
Freeze |
Notes
Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars. Getting half the enemy forces frozen for 15 seconds will allow for easy wiping of the remaining half.
It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower.