Darkness: Difference between revisions
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The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against [[hunters]], [[barbarians]] and other [[mages]]. In fort wars, is a nice way to incapacitate conjurers. | The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against [[hunters]], [[barbarians]] and other [[mages]]. In fort wars, is a nice way to incapacitate conjurers. | ||
One of the most popular uses for this spell is to prevent archers from fleeing | One of the most popular uses for this spell is to prevent archers from fleeing through [[Son of the Wind]] or [[Low Profile]], as it can be difficult to a warlock to catch the enemy once he got far enough. | ||
It cannot be [[Dispel Magic|dispelled]]. | It cannot be [[Dispel Magic|dispelled]]. |
Revision as of 03:39, 1 August 2010
Darkness is a Warlock power: the 2nd of the Necromancy discipline.
![]() The objective cannot be the target of positive spells.
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Type: Constant |
Discipline level: 3 | |
Character level: 5 | |
Affects: Single opponentCasting time: 2s Range: 20mCooldown time: 120sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 160 | 180 | 200 | 220 | 240 |
Spell duration | 20s | 25s | 30s | 35s | 40s |
Debuffs on enemies | |||||
Block positive powers |
Notes
The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against hunters, barbarians and other mages. In fort wars, is a nice way to incapacitate conjurers.
One of the most popular uses for this spell is to prevent archers from fleeing through Son of the Wind or Low Profile, as it can be difficult to a warlock to catch the enemy once he got far enough.
It cannot be dispelled.
The animation is a bit hard to notice, but still visible. Black bubbles float around the target's feet.